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{{short description|Simulation of reflective surfaces}}
{{More citations needed|date=November 2022}}
[[Image:Refl sample.jpg|frame|right|Ray traced model demonstrating specular reflection
'''Reflection''' in [[computer graphics]] is used to render [[reflection (physics)|reflective]] objects like [[mirror]]s and shiny surfaces.
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==Approaches to reflection rendering==
[[File:CG reflections comparison.png|thumb|right|upright=1|Comparison of accurate reflections computed with [[path tracing]] (left), approximate reflections with [[environment mapping]] (middle), and screen space reflections (right)
For rendering environment reflections there exist many techniques that differ in precision, computational and implementation complexity. Combination of these techniques are also possible.
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===Polished or mirror reflection===
[[Image:Mirror2.jpg|frame|right|Mirror on wall rendered with 100% reflection
Mirrors are usually almost 100% reflective.
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