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=== Lightwarp ===
A lightwarp is a technique of which an object in the geometrical world [[refracts]] light based on the [[Unit vector|direction]] and [[Intensity (physics)|intensity]] of the light. The light is then [[Wave function|warped]] using an ambient diffuse term with a range of the [[color spectrum]]. The light then may be [[reflectively]] scattered to produce a higher [[depth of field]], and [[refracted]]. The technique is used to produce a [[Style_(visual_arts)#Stylization|unique rendering style]] and can be used to limit [[overexposure]] of objects. Games such as [[Team Fortress 2]] use the rendering technique to create a [[cartoon]] [[cel shaded]] stylized look.<ref>{{Cite book|chapter-url=https://hal.inria.fr/inria-00449828|chapter=Radiance Scaling for Versatile Surface Enhancement|first1=Romain|last1=Vergne|first2=Romain|last2=Pacanowski|first3=Pascal|last3=Barla|first4=Xavier|last4=Granier|first5=Christophe|last5=Schlick|title=Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games |date=February 19, 2010|pages=143–150 |publisher=ACM|via=hal.inria.fr|doi=10.1145/1730804.1730827|isbn=9781605589398 |s2cid=18291692 }}</ref>
===HDRI===
HDRI stands for High dynamic range image and is a 360° image that is wrapped around a [[3D modeling|3D model]] as an outdoor setting and uses the sun typically as a light source in the sky. The [[Texture mapping|textures]] from the model can reflect the direct and [[Shading#Ambient lighting|ambient light]] and colors from the HDRI.<ref>https://visao.ca/what-is-hdri/#:~:text=High%20dynamic%20range%20images%20are,look%20cartoonish%20and%20less%20professional.</ref>
== Lighting interactions ==
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