Computer graphics lighting: Difference between revisions

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==HDRI== subsection added
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{{short description|Simulation of light in computer graphics}}
 
'''Computer graphics lighting''' is the collection of techniques used to simulate light in [[computer graphics]] scenes. While [[lighting]] techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and [[Computational complexity|complexity]]. Graphics artists can choose from a variety of light sources, models, shading techniques, and effects to suit the needs of each application.
 
== Light sources ==