OpenGL++: Difference between revisions

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{{Short description|Overview of OpenGL++}}
'''OpenGL++''' was a [[graphics library]] written in [[C++]] that supported [[object-oriented]] data structures on top of the [[OpenGL]] 3D graphics system. The project started as the result of a partnership between [[Silicon Graphics|SGI]], [[IBM]] and [[Intel]], and later, [[Digital Equipment Corporation]]. It was intended to provide a higher level [[API]] than the "bare metal" support of OpenGL, as well as being an implementation for [[Java3D]].<ref>{{Cite web |url=http://www.sdsc.edu/~nadeau/Talks/NASA_EOSDIS/3djava4.htm |title=3D Java APIs, OpenGL++ |access-date=2008-05-05 |archive-date=2009-06-26 |archive-url=https://web.archive.org/web/20090626034706/http://www.sdsc.edu/~nadeau/Talks/NASA_EOSDIS/3djava4.htm |url-status=live }}</ref> Work on OpenGL++ ended when SGI decided to partner with [[Microsoft]] instead, leading to the [[Fahrenheit graphics API|Fahrenheit]] project, which also died.