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{{primary sources|date=August 2017}}
The '''computer game bot Turing test''' is a variant of the [[Turing test]], where a human judge viewing and interacting with a [[virtual world]] must distinguish between other humans and [[video game bot]]s, both interacting with the same virtual world. This variant was first proposed in 2008 by Associate Professor Philip Hingston<ref>{{Cite web|url=http://philiphingston.com/Homepage/Homepage.html|title=Philip Hingston | Home}}</ref><ref name="turing">{{Cite journal|journal=IEEE Transactions on Computational Intelligence and AI in Games|first=Philip|last=Hingston|title=A Turing Test for Game Bots|date=September 2009|doi=10.1109/TCIAIG.2009.2032534 |s2cid=13988179 |url=http://www.cs.ucf.edu/~gitars/cap6671-2010/Presentations/turing.pdf}}</ref> of [[Edith Cowan University]], and implemented through a tournament called the 2K BotPrize.<ref name="BotPrize">{{Cite web | url=http://botprize.org | title=The 2K Bot Prize : Home | archive-url=https://web.archive.org/web/20080913202526/http://botprize.org/ | archive-date=2008-09-13}}</ref>
[[File:UT^2 bot combats an opponent in the BotPrize.jpg|thumb|alt=The UT^2 bot combats an opponent in the BotPrize.|A bot combats a human opponent in the game ''[[Unreal Tournament 2004]]''.]]
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==Tournament==
The first BotPrize Tournament was held on 17 December 2008, as part of the 2008 IEEE Symposium on Computational Intelligence and Games in Australia.<ref name="BotPrize 2008"/><ref>{{Cite web|url=http://www.csse.uwa.edu.au/cig08/|title=2008 IEEE Symposium on Computational Intelligence and Games (CIG'08)}}</ref> Each competing team was given time to set up and adjust their bots to the modified game client, although no coding changes were allowed at that point. The tournament was run in rounds, each a 10-minute death match. Judges were the last to join the server and every judge observed every player and every bot exactly once, although the pairing of players and bots did change. When the tournament ended, no bot was rated as more human than any player.<ref>{{Cite
In subsequent tournaments, run during 2009–2011,<ref>{{Cite web |url=http://botprize.org/2009.html |title=Botprize : 2008 |access-date=2013-02-03 |archive-url=https://web.archive.org/web/20130226091236/http://botprize.org/2009.html |archive-date=2013-02-26 |url-status=dead }}</ref><ref>{{Cite web |url=http://botprize.org/2010.html |title=Botprize : 2010 |access-date=2013-02-03 |archive-url=https://web.archive.org/web/20121230045906/http://botprize.org/2010.html |archive-date=2012-12-30 |url-status=dead }}</ref><ref>{{Cite web |url=http://botprize.org/2011.html |title=Botprize : 2011 |access-date=2013-02-03 |archive-url=https://web.archive.org/web/20121229083121/http://www.botprize.org/2011.html |archive-date=2012-12-29 |url-status=dead }}</ref> bots achieved scores that were increasingly human-like, but no contestant had won the BotPrize in any of these contests.
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