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; [[Bump mapping]]: Invented by [[Jim Blinn]], a normal-perturbation technique used to simulate wrinkled surfaces.
; [[Raytracing]]: A shading technique used to simulate reflection and transparency.
; [[Global illumination]]: Covering the techniques of Monte-Carlo gathering and
Several important topics in [[2D computer graphics|2D]] and [[3D computer graphics|3D]] graphics include:
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