History of computer animation: Difference between revisions

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Add reference to "Stanley and Stella in: Breaking the Ice" near discussion of flocking.
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[[Flocking (behavior)|Flocking]] is the behavior exhibited when a group of birds (or other animals) move together in a flock. A mathematical model of flocking behavior was first simulated on a computer in 1986 by [[Craig Reynolds (computer graphics)|Craig Reynolds]], and soon found its use in animation, beginning with [[Stanley and Stella in: Breaking the Ice]]. ''Jurassic Park'' notably featured flocking, and brought it to widespread attention by mentioning it in the actual script{{Citation needed|reason=unverified claim|date=November 2017}}. Other early uses were the flocking bats in [[Tim Burton]]'s ''[[Batman Returns]]'' (1992), and the wildebeest stampede in [[Walt Disney|Disney]]'s ''[[The Lion King]]'' (1994).<ref>[http://www.gabbai.com/academic/complexity-and-the-aerospace-industry-understanding-emergence-by-relating-structure-to-performance-using-multi-agent-systems/ ''Complexity and the Aerospace Industry: Understanding Emergence by Relating Structure to Performance using Multi-Agent Systems''], Gabbai, J.M.E, 2005, University of Manchester Doctoral Thesis.</ref>
 
With improving hardware, lower costs, and an ever-increasing range of software tools, [[Computer-generated imagery|CGI]] techniques were soon rapidly taken up in both film and television production.