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The [[Nintendo 64]] development kit consisted of multiple components, both for the N64 and its add-on, the N64DD. The main hardware used in N64 game development was the Partner-N64 Development Kit,<ref>{{Cite web|title = Nintendo 64 Development {{!}} level42|url = http://level42.ca/projects/nintendo-64-development/|archive-url = https://web.archive.org/web/20170703224527/http://level42.ca/projects/nintendo-64-development/|url-status = dead|archive-date = 2017-07-03|website = level42.ca|accessdate = 2015-11-25}}</ref><ref>{{Cite web|url=https://n64squid.com/homebrew/n64-sdk/development-hardware/|title = Nintendo 64 development hardware}}</ref> and used tall cartridges for game development/testing rather than the short cartridges that were sold with retail games. Another hardware component in N64 development was the NU64 Flash Gang Writer, which allowed developers to copy data from one cartridge to multiple cartridges simultaneously. This device was primarily used to create press and test copies of games, and also relied on tall cartridges instead of short retail cartridges.<ref>{{Cite web|title = NESWORLD.COM - NU64 FLASH GANG WRITER (NINTENDO64 DEVELOPMENT TOOL)|url = http://www.nesworld.com/n64-gangwriter.php|website = www.nesworld.com|accessdate = 2015-11-25}}</ref>
 
Other versions of the Nintendo 64 GDK are the SN Systems development suite, as well as the SN Maestro 64 Music development system. The development suite allowed developers to run code from a computer directly to the console, and included a software package. The Maestro 64 Music system allowed developers to load music software on to the console, and play music through the Nintendo 64's hardware.<ref>{{Cite web|title = Nintendo 64 SN64 Dev Kit and SN Maestro 64 Music Dev Kit|url = http://devkits.handheldmuseum.com/SN64.htm|website = devkits.handheldmuseum.com|accessdate = 2015-12-22}}</ref> another unofficial alternative to develop games for the N64 was the [[Doctor V64]], made by [[Bung Enterprises]].<ref>{{Cite web|url=https://www.retroreversing.com/turok64sourcecode|title=Turok 64 Official Source Code Analysis · RetroReversing}}</ref><ref>{{cite web|url=http://www.atariage.com/forums/index.php?s=&showtopic=18190&view=findpost&p=1144184 |title=The Official "Thrift finds" Thread - AtariAge Forums - Page 132 |publisher=Atariage.com |date= 24 December 2002|accessdate=November 18, 2011}}</ref><ref>{{cite web|url=http://www.dextrose.com/info/0428turok3dev.htm |title=[Oddities&#93; - A day in the life of Turok 3 |publisher=Dextrose |date=November 19, 2000 |accessdate=November 18, 2011 |url-status=dead |archiveurl=https://web.archive.org/web/20020616145305/http://www.dextrose.com/info/0428turok3dev.htm |archivedate=June 16, 2002 }}</ref>
 
== Sixth generation ==
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=== GameCube ===
 
The dev kit console of the Nintendo [[GameCube]] was white and shaped like a tower desktop PC, with the controller ports being where the optical disk drive would normally go.<ref>{{cite web | url=https://www.reddit.com/r/gaming/comments/8jn7of/development_kits_for_playstation_2_gamecube_xbox/ | title=R/Gaming - Development Kits for PlayStation 2, GameCube, Xbox, and Dreamcast Side by Side | date=15 May 2018 }}</ref>
 
=== Xbox ===
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=== Wii U ===
[[Nintendo]] maintained a unified developer program for both its Wii U and Nintendo 3DS families of platforms. This developer program provided software and middleware to developers, and allowed developers to self-publish their games to the [[Nintendo eShop]].<ref name=":3">{{Cite web|url=https://developer.nintendo.com/|title=Homepage - Nintendo Developer Portal|website=developer.nintendo.com|access-date=2016-07-09}}</ref> Games and applications published through this program are considered "third-party" and do not belong to Nintendo, allowing independent developers to publish their games on multiple different platforms. This service ended alongside the closure of the Wii U and 3DS eShops on the 27 March 2023.<ref>{{cite web | url=https://developer.nintendo.com/web/development/home/development-for-3ds-wiiu | title=Development for Nintendo 3DS and Wii U - Nintendo Developer Portal }}</ref>
 
The Wii U development hardware consists of a system called "CAT-DEV", with its accompanying peripherals such as the Display Remote Controller (presumably the [[Wii U GamePad]]<ref>{{Cite web|title = Wii U dev kit {{!}} Wii U|url = http://wiiudaily.com/wii-u-dev-kit/|website = wiiudaily.com|accessdate = 2015-11-25}}</ref>) and sensor bar.<ref>{{Cite web|title = Wii U Devkit (CAT-DEV V3) - VGLeaks|url = http://www.vgleaks.com/wii-u-devkit-cat-dev-v3|website = VGLeaks|date = 6 March 2013|accessdate = 2015-11-25}}</ref>