Java Bindings for OpenGL: Difference between revisions

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== Programming concepts ==
Core OpenGL API and [[GLU]] library calls are available from [[Java (programming language)|Java]] through a thin wrapper looking very much as the original OpenGL [[C (programming language)|C]] API <ref>Except GLU [[Nonuniform rational B-spline|NURB]]s routines which are not exposed through the public API.</ref>.
 
All platform specific libraries (available from the [[Apple GL|AGL]] API for [[Mac OS X]], [[GLX]] for [[X Window System]], and [[WiggleWin32|WGL]] for [[Microsoft Windows]]) are also abstracted out to create a platform independent way of selecting [[Framebuffer]] attributes and performing platform specific Framebuffer operations.