[[Bounding box]]es (or [[bounding volume]]s) are most often atridimensional 2Dshapes rectangleas or 3DSheres, [[cuboid]], tetrahedra, among others; however, the same term can be used for two dimensional scenaries. For instance, in two dimension we can use different kind of polygons as rectangles, circles and triangles as bounding volumes, whilest in three dimensionar the most common polyhedra are sheres, cones, boxes and but other shapes are possible <ref>{{cite journal|url=https://link.springer.com/referenceworkentry/10.1007/978-3-319-08234-9_392-1|title=Spheres, AABB, and OOBB as Bounding Volume Hierarchies|year=2020|doi=10.1007/978-3-319-08234-9_392-1|last1=Dinas|first1=S.|last2=Martinez|first2=H. J.|journal=Encyclopedia of Computer Graphics and Games|pages=1-5}}</ref>. A bounding box in a video game is sometimes called a [[#Hitbox|Hitbox]].
The bounding diamond, the minimum bounding parallelogram, the convex hull, the bounding circle or bounding ball, and the bounding ellipse have all been tried, but bounding boxes remain the most popular due to their simplicity.<ref>{{cite web |