Collision detection: Difference between revisions

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'''Collision detection''' is the [[computational problem]] of detecting an [[intersection (geometry)|intersection]] of two or more [[Space|spatial]] objects, commonly computer graphics objects <ref>{{cite journal|url=https://link.springer.com/referenceworkentry/10.1007/978-3-319-08234-9_291-1|title=Collision Detection|year=2018|doi=10.1007/978-3-319-08234-9_291-1|last1=Dinas|first1=S.|journal=Encyclopedia of Computer Graphics and Games|pages=356–358}}</ref>. It has applications in various computing fields, primarily in [[computer graphics]], [[computer game]]s, [[computer simulation]]s, [[robotics]] and [[computational physics]]. Collision detection is a classic problem of [[computational geometry]]. Collision detection [[algorithm]]s can be divided into operating on 2D or 3D spatial objects.<ref>{{cite journal|url=https://hal.inria.fr/inria-00394479/document|title=Collision Detection for Deformable Objects|year=2005|doi=10.1111/j.1467-8659.2005.00829.x|last1=Teschner|first1=M.|last2=Kimmerle|first2=S.|last3=Heidelberger|first3=B.|last4=Zachmann|first4=G.|last5=Raghupathi|first5=L.|last6=Fuhrmann|first6=A.|last7=Cani|first7=M.-P.|last8=Faure|first8=F.|last9=Magnenat-Thalmann|first9=N.|last10=Strasser|first10=W.|last11=Volino|first11=P.|journal=Computer Graphics Forum|volume=24|pages=61–81|s2cid=1359430|citeseerx=10.1.1.58.2505}}</ref>
 
== Overview ==