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Most MUDs are run as hobbies and are free to play; some may accept donations or allow players to [[Virtual Asset Sales|purchase virtual items]], while others charge a monthly subscription fee. MUDs can be accessed via standard [[telnet]] clients, or specialized MUD clients, which are designed to improve the user experience. Numerous games are listed at various web portals, such as [[The Mud Connector]].
The history of modern [[massively multiplayer online role-playing game]]s (MMORPGs) like ''[[EverQuest]]'' and ''[[Ultima Online]]'', and related [[virtual world]] genres such as the social virtual worlds exemplified by ''[[Second Life]]'', can be traced directly back to the MUD genre.{{R|castronova-mmorpg|stuart-mmorpg}} Indeed, before the invention of the term MMORPG, games of this style were simply called [[#Graphical MUDs|graphical MUD]]s. A number of influential MMORPG designers began as [[:Category:MUD developers|MUD developers]] and/or players{{R|taylor}} (such as [[Raph Koster]], [[Brad McQuaid]],{{R|guru3d}}
==Early history==
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