High-dynamic-range rendering: Difference between revisions

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Some increase in dynamic range in LCD monitors can be achieved by automatically reducing the backlight for dark scenes. For example, LG calls this technology "Digital Fine Contrast";<ref>[http://www.lge.com/about/press_release/detail/PRO%7CNEWS%5EPRE%7CMENU_20075_PRE%7CMENU.jhtml Digital Fine Contrast]</ref> Samsung describes it as "dynamic contrast ratio". Another technique is to have an array of brighter and darker LED backlights, for example with systems developed by BrightSide Technologies.<ref>[http://www.dolby.com/promo/hdr/technology.html BrightSide Technologies is now part of Dolby -] {{webarchive|url=https://web.archive.org/web/20070910145331/http://www.dolby.com/promo/hdr/technology.html |date=2007-09-10 }}</ref>
 
[[OLED]] displays have better dynamic range capabilities than LCDs, similar to plasma but with lower power consumption. [[Rec. 709]] defines the color space for [[HDTV]], and [[Rec. 2020]] defines a larger but still incomplete color space for [[ultra-high-definition television]].
 
===Light bloom===
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*[[Source 2 (game engine)|Source 2]]
*[[MT Framework|MT Framework 2]]
*[[RE Engine|RE Engine]]
*[[REDengine|REDengine 3]]<ref>{{cite web | url=http://www.pcgamer.com/the-amazing-technology-of-the-witcher-3/ | title=The Amazing Technology of The Witcher 3 | year= 2015 | work= PC-Gamer | access-date= 2016-05-08}}</ref>
*[[CryEngine]],<ref>{{cite web | url=http://www.xbitlabs.com/articles/video/display/farcry13.html | title=FarCry 1.3: Crytek's Last Play Brings HDR and 3Dc for the First Time | year=2004 | work=X-bit Labs | access-date=2011-03-15 | url-status=dead | archive-url=https://web.archive.org/web/20080724214109/http://www.xbitlabs.com/articles/video/display/farcry13.html | archive-date=2008-07-24 }}</ref> [[CryEngine 2]],<ref>{{cite web | url=http://crytek.com/cryengine/cryengine2/overview | title=CryEngine 2 – Overview | year= 2011| work=CryTek | access-date= 2011-03-15 }}</ref> [[CryEngine 3]]
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* [[Bohemia Interactive|Real Virtuality 2, 3, and 4]]{{cn|date=April 2024}}
* [[HPL Engine 3]]
* Babylon JS <ref>{{cite web |url=http://doc.babylonjs.com/page.php?p=25362 |title=BabylonDoc |access-date=2015-07-03 |url-status=dead |archive-url=https://web.archive.org/web/20150704155945/http://doc.babylonjs.com/page.php?p=25362 |archive-date=2015-07-04 }}</ref>
* [[Torque 3D]]<ref>{{Cite web | url=https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/core/scripts/client/postFx/hdr.cs |title = MIT Licensed Open Source version of Torque 3D from GarageGames: GarageGames/Torque3D| website=[[GitHub]] |date = 2019-08-22}}</ref>
* [[X-Ray Engine]]