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==Early work==
Human-based computation (apart from the [[Computer (job description)|historical meaning of "computer]]") research has its origins in the early work on [[interactive evolutionary computation]] (EC).<ref>{{cite book |url=https://link.springer.com/chapter/10.1007/3-540-61723-X_966 |author=Herdy, Michael |title=Evolution strategies with subjective selection. Basic Concepts of Evolutionary Computation. Volumen 1141, pp. 22-31 |date=1996|pages=22–31 |doi=10.1007/3-540-61723-X_966 |isbn=9783540706687 |access-date=12 May 2022}}</ref> The idea behind interactive evolutionary algorithms has been attributed to [[Richard Dawkins]]; in the Biomorphs software accompanying his book ''[[The Blind Watchmaker]]'' (Dawkins, 1986)<ref>{{cite web|url=https://archive.org/stream/BlindWatchmakerTheRichardDawkins/Blind_Watchmaker_The_-_Richard_Dawkins_djvu.txt|title=''The Blind Watchmaker'' |access-date=12 May 2022|author=Dawkins, Richard}}</ref> the preference of a human experimenter is used to guide the evolution of two-dimensional sets of line segments. In essence, this program asks a human to be the fitness function of an evolutionary algorithm, so that the algorithm can use human visual perception and aesthetic judgment to do something that a normal evolutionary algorithm cannot do. However, it is difficult to get enough evaluations from a single human if we want to evolve more complex shapes. [[Victor Johnston]]<ref>{{cite web |url=http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=5375195.PN.&OS=PN/5375195&RS=PN/5375195 |archive-url=https://archive.today/20131014033059/http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=/netahtml/PTO/srchnum.htm&r=1&f=G&l=50&s1=5375195.PN.&OS=PN/5375195&RS=PN/5375195 |url-status=dead |archive-date=October 14, 2013 |title=''Method and apparatus for generating composites of human faces'' |access-date=12 May 2022 |author=Johnston, Victor
A concept of the automatic [[Turing test]] pioneered by [[Moni Naor]] (1996)<ref>{{cite web |url=http://www.wisdom.weizmann.ac.il/~naor/PAPERS/human_abs.html |author=Naor, Moni |title=Verification of a human in the loop or Identification via the Turing Test |access-date=12 May 2021}}</ref> is another precursor of human-based computation. In Naor's test, the machine can control the access of humans and computers to a service by challenging them with a [[natural language processing]] (NLP) or [[computer vision]] (CV) problem to identify humans among them. The set of problems is chosen in a way that they have no algorithmic solution that is both effective and efficient at the moment. If it existed, such an algorithm could be easily performed by a computer, thus defeating the test. In fact, Moni Naor was modest by calling this an automated Turing test. The [[imitation game]] described by [[Alan Turing]] (1950) didn't propose using CV problems. It was only proposing a specific NLP task, while the Naor test identifies and explores a large [[AI-complete|class]] of problems, not necessarily from the ___domain of NLP, that could be used for the same purpose in both automated and non-automated versions of the test.
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