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==Gameplay==
''Assassin's Creed Unity'' is an [[Action-adventure game|action-adventure]],<ref>{{cite journal |title=Best Xbox One Third-Person Games |url=https://www.gamespot.com/genre/third-person/xbox-one/ |access-date=January 28, 2018 |journal=[[GameSpot]] |date=October 14, 1998 |archive-date=January 29, 2018 |archive-url=https://web.archive.org/web/20180129140506/https://www.gamespot.com/genre/third-person/xbox-one/ |url-status=live }}</ref> [[stealth game]] played from a [[Virtual camera system#Third-person view|third-person perspective]] and set in an [[open world]] environment. The game features a historical recreation of [[Paris]] in the late 18th-century at a roughly 1:1 scale. The setting is divided into seven major
A number of side missions can be found and initiated from within the open world, such as "Paris Stories", which require the player to assist a [[Non-player character|non-playable character]] (usually a [[historical figure]]) with a minor problem; "Murder Mysteries", in which the player investigates various murder scenes, collecting clues and interrogating witnesses to determine the culprit; and "[[Nostradamus]] Enigmas", a series of cryptic riddles that lead the player to different artifacts, which can be used to unlock a special reward. Players can also find a number of collectibles scattered around Paris, including treasure chests, [[cockade]]s, and artifacts, which provide various rewards, typically in the form of new gear or cosmetic options.[[File:Assassin's Creed Unity screenshot.jpg|thumb|left|''Assassin's Creed Unity'' features a crowd system that allows more than 30,000 [[non-playable character]]s to appear on-screen simultaneously.<ref>{{cite web|url=https://www.gamespot.com/articles/assassins-creed-unity-can-support-crowds-of-30-000/1100-6421542/|title=Assassin's Creed Unity Can Support Crowds of 30,000, Will Have More Customization Than Assassin's Creed IV|first=Alex|last=Newhouse|work=[[GameSpot]]|date=August 6, 2014|access-date=August 13, 2020|archive-date=November 11, 2020|archive-url=https://web.archive.org/web/20201111222358/http://www.gamespot.com/articles/assassins-creed-unity-can-support-crowds-of-30-000/1100-6421542/|url-status=live}}</ref>]]''Unity''<nowiki/>'s combat system was greatly refined over previous entries in the series, with [[fencing]] being used as an inspiration for the new system. The stealth system also saw several improvements with the addition of new features like manual crouching and the Phantom Blade, a variation of the series' signature Hidden Blade which doubles as a silent [[crossbow]].<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147115-16&ct=tcm:148-76770-32|title=Assassin's Creed Unity DevBlog – Combat with Alex Pedneault|publisher=Assassin's Creed|date=June 10, 2014|access-date=June 12, 2014|archive-date=June 14, 2014|archive-url=https://web.archive.org/web/20140614141046/http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147115-16&ct=tcm:148-76770-32|url-status=live}}</ref> Furthermore, the linear assassination missions from previous ''Assassin's Creed'' games were abandoned in favor of a new "Black Box" design, which offers more freedom to the player in how they go about eliminating their target; the player can explore the environment to find different entry points or possibly helpful distractions, allowing them to choose the approach that best suits them. For navigation, the game introduces new "Free-run up" and "Free-run down" commands to make it easier for the player to scale buildings in either direction, allowing them to make controlled ascents and descents at will.<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147127-16&ct=tcm:148-76770-32|title=Assassin's Creed Unity DevBlog – Navigation with Max Spielberg|publisher=Assassin's Creed|date=June 11, 2014|access-date=June 12, 2014|archive-date=June 15, 2014|archive-url=https://web.archive.org/web/20140615160028/http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147127-16&ct=tcm:148-76770-32|url-status=live}}</ref> With the updated, larger crowds, new interactions with them are also available. The crowd regularly presents many activities, appearing organically, that the player can choose to engage in or not. Examples include scaring a group of bullies by pulling out a weapon, "settling" a fight between two civilians by killing one of them, or chasing down a thief who has just pick pocketed somebody.<ref name="GITenThings" />
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==Release==
The game was originally intended to be released worldwide on October 28, 2014.<ref>{{cite web |last=Phillips |first=Tom |date=June 9, 2014 |url=http://www.eurogamer.net/articles/2014-06-09-assassins-creed-unity-release-date-set-for-october |title=Assassin's Creed: Unity release date set for October |publisher=[[Eurogamer]] |access-date=June 9, 2014 |archive-date=June 10, 2014 |archive-url=https://web.archive.org/web/20140610020516/http://www.eurogamer.net/articles/2014-06-09-assassins-creed-unity-release-date-set-for-october |url-status=live }}</ref> However, on August 28, 2014, it was delayed until November 11, 2014, in [[North America]]; November 13, 2014, in [[Europe]] and [[Australasia]]; and November 14, 2014, in the [[United Kingdom]].<ref>{{cite web |last=Karmali |first=Luke |date=August 28, 2014 |url=https://www.ign.com/articles/2014/08/28/assassins-creed-unity-release-date-delayed-to-november |title=Assassin's Creed Unity Release Date Delayed to November |publisher=[[IGN]] |access-date=April 9, 2018 |archive-date=August 30, 2014 |archive-url=https://web.archive.org/web/20140830032832/http://www.ign.com/articles/2014/08/28/assassins-creed-unity-release-date-delayed-to-november |url-status=live }}</ref><ref>{{cite web |last=Saed |first=Sherif |date=November 7, 2014 |url=https://www.vg247.com/2014/11/07/assassins-creed-unity-launch-trailer-is-a-call-for-revolution/ |title=Assassin's Creed Unity launch trailer is a call for revolution |publisher=[[VG247]] |access-date=April 9, 2018 |archive-date=April 8, 2018 |archive-url=https://web.archive.org/web/20180408210419/https://www.vg247.com/2014/11/07/assassins-creed-unity-launch-trailer-is-a-call-for-revolution/ |url-status=live }}</ref> On the delay, Vincent Pontbriand, senior producer at Ubisoft, said, "As we got close to the finish, we realized we were near the target but still needed a bit more time to hone some of the details to make sure ''Assassin's Creed Unity'' is exceptional." Additionally, the game received a day one patch with further updates to the game.<ref name="NovRelease">{{cite web |last=Makuch |first=Eddie |date=August 28, 2014 |url=http://www.gamespot.com/articles/assassins-creed-unity-delayed-now-launching-alongs/1100-6421972/ |title=Assassin's Creed Unity Delayed, Now Launching Alongside Assassin's Creed Rogue |publisher=[[GameSpot]] |access-date=August 28, 2014 |archive-date=August 30, 2014 |archive-url=https://web.archive.org/web/20140830033152/http://www.gamespot.com/articles/assassins-creed-unity-delayed-now-launching-alongs/1100-6421972/ |url-status=live }}</ref>
== Reception ==
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[[Category:Windows games]]
[[Category:Xbox One games]]
[[Category:Video games set in the 18th century]]
[[Category:Video games set in the 2010s]]
[[Category:Video games set in France]]
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