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Roblox Studio was officially launched alongside [[Roblox]] on September 1, 2006, marking the beginning of a new era in user-generated game development.<ref name="is" /> Initially, Roblox focused on a blocky aesthetic, which resonated with younger audiences and laid the groundwork for community-driven content creation.
On October 1, 2013, Roblox
On May 31, 2015, Roblox implemented a significant upgrade with the introduction of Smooth Terrain, enhancing the graphical fidelity of in-game environments. This update transitioned the physics engine from a block-oriented style to a smoother, more realistic rendering of landscapes, greatly improving the player experience.<ref>{{Cite web |last=Takahashi |first=Dean |date=June 1, 2015 |title=Roblox user-generated world moves from blocky terrain to smooth 3D |url=https://venturebeat.com/2015/06/01/roblox-user-generated-world-moves-from-blocky-to-smooth-3d-terrain/ |url-status=live |archive-url=https://web.archive.org/web/20181129235824/https://venturebeat.com/2015/06/01/roblox-user-generated-world-moves-from-blocky-to-smooth-3d-terrain/ |archive-date=November 29, 2018 |access-date=June 3, 2015 |website=[[VentureBeat]]}}</ref>
In March 2024, two [[generative artificial intelligence]] tools were introduced to Roblox Studio in an effort to speed up content creation: automatic avatar customization and a texture generator. The avatar customization feature automatically converts three-dimensional body meshes into live-animated avatars, and the texture generator allows users to create textures of objects using text descriptions through a [[text-to-image model]].<ref>{{Cite web|last=Rousseau |first=Jeffrey|url=https://www.gamesindustry.biz/roblox-unveils-new-ai-powered-creation-tools-news-in-brief|title=Roblox unveils new AI-powered creation tools|website=Games Industry |date=March 20, 2024|access-date=March 25, 2024|archive-date=March 20, 2024|archive-url=https://web.archive.org/web/20240320134636/https://www.gamesindustry.biz/roblox-unveils-new-ai-powered-creation-tools-news-in-brief |url-status=live}}</ref><ref>{{Cite web|last=Irwin |first=Kate |url=https://uk.pcmag.com/ai/151470/roblox-launches-new-generative-ai-texture-and-avatar-tools-for-creators|title=Roblox Launches New Generative AI Texture and Avatar Tools for Creators|website=[[PCMag]] |date=March 18, 2024|access-date=March 25, 2024|archive-date=March 19, 2024|archive-url=https://web.archive.org/web/20240319070357/https://uk.pcmag.com/ai/151470/roblox-launches-new-generative-ai-texture-and-avatar-tools-for-creators |url-status=live}}</ref>▼
On November 20, 2015, Roblox Studio began rolling out support for publishing games on the [[Xbox One]], expanding its reach to console gamers. This development included an approval process based on [[Entertainment Software Rating Board]] standards to ensure age-appropriate content.<ref name="XboxOneRelease">{{Cite web |last=Grubb |first=Jeff |date=September 24, 2015 |title=Roblox comes to Xbox One, joins Minecraft in the growing player-made content space on consoles |url=https://venturebeat.com/2015/09/24/roblox-comes-to-xbox-one/ |url-status=live |archive-url=https://web.archive.org/web/20181130001239/https://venturebeat.com/2015/09/24/roblox-comes-to-xbox-one/ |archive-date=November 30, 2018 |access-date=November 30, 2018 |website=[[VentureBeat]]}}</ref><ref>{{Cite web |last=Grubb |first=Jeff |date=January 27, 2016 |title=Roblox launches on Xbox One with 15 player-created games – watch us play them |url=https://venturebeat.com/2016/01/27/roblox-launches-on-xbox-one-with-15-player-created-games-watch-us-play-them/ |url-status=live |archive-url=https://web.archive.org/web/20181130001719/https://venturebeat.com/2016/01/27/roblox-launches-on-xbox-one-with-15-player-created-games-watch-us-play-them/ |archive-date=November 30, 2018 |access-date=November 30, 2018 |website=[[VentureBeat]]}}</ref>
In March 2024, Roblox Studio introduced innovative [[generative artificial intelligence]] tools aimed at expediting content creation. These included automatic avatar customization and a texture generator. The avatar customization feature automatically converts three-dimensional body meshes into live-animated avatars, while the texture generator allows users to create textures using text descriptions through a [[text-to-image model]]. This advancement not only enhances the creative process but also democratizes game development by making it more accessible to those without extensive artistic skills.
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== Features ==
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