Music hacks are relatively rare in most hacks, due to the wide variety of ways games store music data (hence the difficulty in locating and modifying this data) as well as the difficulties in composing new music (or porting music from another game). As music cracking is very uncommon, many hacks do not have any ported/composed music added in. Exceptions canexist, besuch foundas inthe most recent ''[[Super Mario World]]'' hacks where new music can have new instruments not found in the original game. Other games that have music hacking as part of their research and hacking communities are the NES ''[[Mega Man]]'' games, ''[[Final Fantasy VI]]'', and the Mega Drive (Genesis) ''[[Sonic the Hedgehog]]'' games.
As many Game Boy Advance games use the M4A Engine (alsoinformally called "Sappy Driver" and officially known as "MusicPlayer2000" or MP2k) for music, the program SapTapper can be used to hack Game Boy Advance music data. Various other utilities were created to work with the engine such as [https://web.archive.org/web/20160306150654/http://www.pokemonhackersonline.com/showthread.php?t=120-Wataru-Kun-s-Ultimate-Pok-mon-Music-Hacking-Guide Sappy 2006]. Another instance of the same engine being used between games is on the Nintendo 64 where most games use the same format; albeit with different sound banks. A utility known as the [https://github.com/jombo23/N64-Tools/tree/master/N64MidiTool N64 Midi Tool] was created to edit the sequences that the majority of Nintendo 64 games use, however it does not cover first-party N64 titles that use a slightly different engine such as ''[[Super Mario 64]]''.
Several games for the [[Sega Genesis|Sega Mega Drive/Genesis]] games<ref>{{cite web|url=http://gdri.smspower.org/wiki/index.php/Mega_Drive/Genesis_Sound_Engine_List|title=Mega Drive/Genesis Sound Driver List|website=GDRI (Game Developer Research Institute)}}</ref> used a sound engine commonly known as "SMPS", which has been offered in both [[Motorola 68000|68k]] and [[Zilog Z80|Z80]]-based versions.<ref>{{cite web|url=http://segaretro.org/SMPS|title=SMPS|website=Sega Retro}}</ref> This sound engine was predominantly used in a wide variety of Japanese-developed games for the system (including first-party games) with some games providing modified versions of the sound engine tailored for thata specific game. It has been researched for decades by many hackers.<ref>{{cite web|url=http://forums.sonicretro.org/index.php?showtopic=32473|title=Valley Bell's SMPS Research|website=Sonic and Sega Retro Message Board}}</ref> Today, there are many tools are available<ref>{{cite web|url=http://info.sonicretro.org/Sonic_Hacking_Utilities#Sound_Editors|title=Sonic Hacking Utilities|website=Sonic Retro}}</ref> that canto alter the music of games that used the SMPS engine (most notably the ''Sonic the Hedgehog'' games in particular); many of them had eventually made their way into the [[Steam Workshop]].<ref>{{cite web|url=http://steamcommunity.com/workshop/about/?appid=34270|title=Steam Workshop :: SEGA Mega Drive & Genesis Classics|website=steamcommunity.com}}</ref>▼
Another instance of the same engine being used between games is on the Nintendo 64 where most games use the same format; albeit with different sound banks. A utility known as the [https://github.com/jombo23/N64-Tools/tree/master/N64MidiTool N64 Midi Tool] was created to edit the sequences that the majority of Nintendo 64 games use, however it does not cover first-party N64 titles that used a slightly different engine such as ''[[Super Mario 64]]''.
▲Several [[Sega Genesis|Sega Mega Drive/Genesis]] games<ref>{{cite web|url=http://gdri.smspower.org/wiki/index.php/Mega_Drive/Genesis_Sound_Engine_List|title=Mega Drive/Genesis Sound Driver List|website=GDRI (Game Developer Research Institute)}}</ref> used a sound engine commonly known as "SMPS", which has been offered in both [[Motorola 68000|68k]] and [[Zilog Z80|Z80]]-based versions.<ref>{{cite web|url=http://segaretro.org/SMPS|title=SMPS|website=Sega Retro}}</ref> This sound engine was predominantly used in a wide variety of Japanese-developed games for the system (including first-party games) with some games providing modified versions of the sound engine tailored for that specific game. It has been researched for decades by many hackers.<ref>{{cite web|url=http://forums.sonicretro.org/index.php?showtopic=32473|title=Valley Bell's SMPS Research|website=Sonic and Sega Retro Message Board}}</ref> Today, there are many tools available<ref>{{cite web|url=http://info.sonicretro.org/Sonic_Hacking_Utilities#Sound_Editors|title=Sonic Hacking Utilities|website=Sonic Retro}}</ref> that can alter the music of games that used the SMPS engine (most notably the ''Sonic the Hedgehog'' games in particular); many of them had eventually made their way into the [[Steam Workshop]].<ref>{{cite web|url=http://steamcommunity.com/workshop/about/?appid=34270|title=Steam Workshop :: SEGA Mega Drive & Genesis Classics|website=steamcommunity.com}}</ref>