Content deleted Content added
Jasca Ducato (talk | contribs) Undid revision 1244848317 by 70.89.44.109 (talk) Parent cats |
m update link, replaced: third-person → third-person (2) |
||
Line 22:
'''''Assassin's Creed Unity''''' is a 2014 [[action-adventure game]] developed by [[Ubisoft Montreal]] and published by [[Ubisoft]]. It was released in November 2014 for [[PlayStation 4]], [[Windows]], and [[Xbox One]], and in December 2020 for [[Google Stadia|Stadia]].<ref>{{Cite web|last=Bennett|first=Jade|date=2020-12-18|title=Three Assassin's Creed games on Google Stadia|url=https://gameir.ie/news/three-assassins-creed-games-on-google-stadia/|access-date=2020-12-19|website=GamEir|language=en-GB|archive-date=December 18, 2020|archive-url=https://web.archive.org/web/20201218164110/https://gameir.ie/news/three-assassins-creed-games-on-google-stadia/|url-status=live}}</ref> It is the eighth major installment in the ''[[Assassin's Creed]]'' series, and the successor to 2013's ''[[Assassin's Creed IV: Black Flag]]''. It also has ties to ''[[Assassin's Creed Rogue]]'', which was released for the [[Seventh generation of video game consoles|previous generation consoles]] on the same day as ''Unity''.
The plot is set in a [[historical fiction|fictional history]] of real-world events and follows the millennia-old struggle between the [[Order of Assassins|Assassins]], who fight to preserve peace and free will, and the [[Knights Templar|Templars]], who desire peace through control. The framing story is set in the 21st century and features an unidentified and unseen protagonist, who joins the Assassins as an initiate to help them locate the corpse of an 18th-century Templar Grand Master. The main story is set in [[Paris]] during the [[French Revolution]] from 1789 to 1794, and follows Assassin [[Arno Dorian]] and his efforts to expose the true powers behind the Revolution, while seeking revenge against those responsible for his adoptive father's murder. ''Unity'' retains the series' [[
''Assassin's Creed Unity'' received mixed reviews upon release. It was praised for its visuals, customization options, setting, and characterization. Its narrative, gameplay, mission design, and multiplayer-oriented format received more divided opinions. The game was also [[
==Gameplay==
''Assassin's Creed Unity'' is an [[Action-adventure game|action-adventure]],<ref>{{cite journal |title=Best Xbox One Third-Person Games |url=https://www.gamespot.com/genre/third-person/xbox-one/ |access-date=January 28, 2018 |journal=[[GameSpot]] |date=October 14, 1998 |archive-date=January 29, 2018 |archive-url=https://web.archive.org/web/20180129140506/https://www.gamespot.com/genre/third-person/xbox-one/ |url-status=live }}</ref> [[stealth game]] played from a [[
A number of side missions can be found and initiated from within the open world, such as "Paris Stories", which require the player to assist a [[Non-player character|non-playable character]] (usually a [[historical figure]]) with a minor problem; "Murder Mysteries", in which the player investigates various murder scenes, collecting clues and interrogating witnesses to determine the culprit; and "[[Nostradamus]] Enigmas", a series of cryptic riddles that lead the player to different artifacts, which can be used to unlock a special reward. Players can also find a number of collectibles scattered around Paris, including treasure chests, [[cockade]]s, and artifacts, which provide various rewards, typically in the form of new gear or cosmetic options.[[File:Assassin's Creed Unity screenshot.jpg|thumb|left|''Assassin's Creed Unity'' features a crowd system that allows more than 30,000 [[non-playable character]]s to appear on-screen simultaneously.<ref>{{cite web|url=https://www.gamespot.com/articles/assassins-creed-unity-can-support-crowds-of-30-000/1100-6421542/|title=Assassin's Creed Unity Can Support Crowds of 30,000, Will Have More Customization Than Assassin's Creed IV|first=Alex|last=Newhouse|work=[[GameSpot]]|date=August 6, 2014|access-date=August 13, 2020|archive-date=November 11, 2020|archive-url=https://web.archive.org/web/20201111222358/http://www.gamespot.com/articles/assassins-creed-unity-can-support-crowds-of-30-000/1100-6421542/|url-status=live}}</ref>]]''Unity''<nowiki/>'s combat system was greatly refined over previous entries in the series, with [[fencing]] being used as an inspiration for the new system. The stealth system also saw several improvements with the addition of new features like manual crouching and the Phantom Blade, a variation of the series' signature Hidden Blade which doubles as a silent [[crossbow]].<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147115-16&ct=tcm:148-76770-32|title=Assassin's Creed Unity DevBlog – Combat with Alex Pedneault|publisher=Assassin's Creed|date=June 10, 2014|access-date=June 12, 2014|archive-date=June 14, 2014|archive-url=https://web.archive.org/web/20140614141046/http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147115-16&ct=tcm:148-76770-32|url-status=live}}</ref> Furthermore, the linear assassination missions from previous ''Assassin's Creed'' games were abandoned in favor of a new "Black Box" design, which offers more freedom to the player in how they go about eliminating their target; the player can explore the environment to find different entry points or possibly helpful distractions, allowing them to choose the approach that best suits them. For navigation, the game introduces new "Free-run up" and "Free-run down" commands to make it easier for the player to scale buildings in either direction, allowing them to make controlled ascents and descents at will.<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147127-16&ct=tcm:148-76770-32|title=Assassin's Creed Unity DevBlog – Navigation with Max Spielberg|publisher=Assassin's Creed|date=June 11, 2014|access-date=June 12, 2014|archive-date=June 15, 2014|archive-url=https://web.archive.org/web/20140615160028/http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147127-16&ct=tcm:148-76770-32|url-status=live}}</ref> With the updated, larger crowds, new interactions with them are also available. The crowd regularly presents many activities, appearing organically, that the player can choose to engage in or not. Examples include scaring a group of bullies by pulling out a weapon, "settling" a fight between two civilians by killing one of them, or chasing down a thief who has just pick pocketed somebody.<ref name="GITenThings" />
|