Content deleted Content added
m →History |
Citation bot (talk | contribs) Added bibcode. | Use this bot. Report bugs. | Suggested by Eastmain | #UCB_webform 341/612 |
||
Line 38:
== Archive ==
All games played by registered users are recorded by a computer and made publicly available for free.<ref name=":0" /> The FICS game archive has been used in academic studies on memory,<ref>{{Cite journal |last1=Nagy |first1=David G. |last2=Török |first2=Balázs |last3=Orbán |first3=Gergő |date=2020-10-15 |title=Optimal forgetting: Semantic compression of episodic memories |journal=PLOS Computational Biology |language=en |volume=16 |issue=10 |pages=e1008367 |doi=10.1371/journal.pcbi.1008367 |doi-access=free |issn=1553-7358 |pmc=7591090 |pmid=33057380|bibcode=2020PLSCB..16E8367N }}</ref> decision-making,<ref>{{Cite journal |last1=Slezak |first1=Diego Fernandez |last2=Sigman |first2=Mariano |last3=Cecchi |first3=Guillermo A. |date=2018-03-02 |title=An entropic barriers diffusion theory of decision-making in multiple alternative tasks |journal=PLOS Computational Biology |language=en |volume=14 |issue=3 |pages=e1005961 |doi=10.1371/journal.pcbi.1005961 |doi-access=free |issn=1553-7358 |pmc=5851639 |pmid=29499036|bibcode=2018PLSCB..14E5961F }}</ref><ref name=":6" /> and user interface design.<ref>{{Cite book |last1=Picussa |first1=Juliano |last2=Garcia |first2=Laura S. |last3=Bueno |first3=Juliana |last4=Ferreira |first4=Marica V. R. |last5=Direne |first5=Alexandre I. |last6=de Bona |first6=Luis C. E. |last7=Silva |first7=Fabiano |last8=Castilho |first8=Marcos A. |last9=Sunye |first9=Marcos S. |chapter=A user-interface environment solution for an online educational Chess server |date=June 2008 |title=2008 Second International Conference on Research Challenges in Information Science |chapter-url=http://dx.doi.org/10.1109/rcis.2008.4632106 |publisher=IEEE |pages=179–186 |doi=10.1109/rcis.2008.4632106|isbn=978-1-4244-1677-6 }}</ref> The server and its archive have been used to train [[Chess engine|chess engines]] and chess-related [[machine learning]] projects,<ref>{{Cite journal |last1=Cheng |first1=Isaac |last2=Chico Camargo |date=2023 |title=Machine Learning to Study Patterns in Chess Games |url=https://rgdoi.net/10.13140/RG.2.2.30894.52807 |language=en |doi=10.13140/RG.2.2.30894.52807}}</ref> while the FICS code has been used to launch similar regional or thematic chess servers as well as influencing the design of other chess projects.<ref name=":7">{{Cite web |last=Bouman |first=Egbert |date=2012 |title=Tribler-G: A Decentralized Social Network for Playing Chess [Master's Thesis] |url=https://egbertbouman.github.io/tribler-g/publications/Tribler-G%20A%20Decentralized%20Social%20Network%20for%20Playing%20Chess%20Online%20(MSc%20thesis).pdf |website=Delft University of Technology}}</ref>
==See also==
|