|rev2Score=7.9/10<ref name="nintendojo">{{cite web|last=Roberts|first=Aaron|url=https://www.nintendojo.com/archives/reviews/NDS/view_item.php?1179181562|title=M&M;'s Break 'Em|website=Nintendojo|access-date=November 20, 2024|url-status=dead|archive-url=https://web.archive.org/web/20150912055732/https://www.nintendojo.com/archives/reviews/NDS/view_item.php?1179181562|archive-date=September 12, 2015}}</ref>
}}
On the video game [[Review aggregator|review aggregation]] website [[GameRankings]], ''M&M's Break' Em'' received a 56% ranking based on four critic reviews.<ref name="gamerankings"/> ''[[IGN]]''{{'}}s Chris Adams gave the game a "mediocre" score of 5/10, believing it to be inferior to its inspiration, ''Gem Smashers'', which he recommended purchasing instead. However, Adams notedwrote that everythe timegameplay an"is M&Mstill isa knockednice outblend of casual controls and deeper gameplay mechanics", itand fliescomplimented towardthe inclusion of boss battles as being "pretty unique" for a puzzle game, despite noting repetition in the screenfights.<ref andname="IGN"/> brieflyAaron obscuresRoberts of ''Nintendojo'' gave the playergame character,an potentiallyoverall causingrating of 7.9/10, praising the player"exciting togameplay loseand trackthe familiar charm of themthe M&M's characters".<ref name="IGNnintendojo"/> Mike David of ''GameZone'' gave the game an overall rating of 3.4/10, criticizing the gameplay as being "too easy".
''IGN'' offered a more negative response toward the game's visuals and audio, describing the art as "half-assed" and the [[Sprite (computer graphics)|sprite]]s as "ugly and poorly rendered", in addition to deeming the music and sound effects "barely noticeable". ''IGN'' further noted that every time an M&M is knocked out, it flies toward the screen and briefly obscures the player character, potentially causing the player to lose track of them.<ref name="IGN"/> ''GameZone'' also criticized the graphics and audio, stating that the former were "pretty poor to look at" and referring to the latter as "more of an afterthought than anything", as well as noting an absence of [[voice acting]] for the characters.<ref name="gamezone"/> Nintendojo also acknowledged the lack of voice work in the [[cutscene]]s, though wrote that "[t]he background music is quite appropriate and actually fairly enjoyable".
Adams also noted that aside from the player character being an M&M, an M&M character appearing on the right of the top screen, and a large image of candy appearing on the bottom screen, the game "has almost nothing to do with M&Ms [[candy]]". However, Adams wrote that the gameplay "is still a nice blend of casual controls and deeper gameplay mechanics", and complimented the inclusion of boss battles as being "pretty unique" for a puzzle game, despite noting repetition in the fights. Adams offered a more negative response toward the game's visuals and audio, describing the art as "half-assed" and the [[Sprite (computer graphics)|sprite]]s as "ugly and poorly rendered", in addition to deeming the music and sound effects "barely noticeable". Moreover, Adams referred to the game's multiplayer mode as "not very creative" and criticized its requirement of multiple [[Nintendo Game Card|game cartridge]]s.<ref name="IGN"/>
Mike David of ''GameZoneIGN'' gavealso thenoted gamethat anaside overallfrom ratingthe ofplayer 3.4/10character being an M&M, writingan thatM&M "itcharacter hasappearing noon redeemingthe qualities"right andof wasthe "nottop muchscreen, more {{sic|then}}and a video-gamelarge commercial".image Davidof alsocandy criticizedappearing on the gameplaybottom asscreen, beingthe "toogame easy",has andalmost gavenothing ato negativedo viewwith towardM&Ms thecandy". graphicsMoreover, and''IGN'' audio, referringreferred to the lattergame's multiplayer mode as "morenot ofvery an afterthought than anythingcreative", asand wellcriticized asits notingrequirement anof absence ofmultiple [[voiceNintendo actingGame Card|game cartridge]] for the characterss.<ref name="gamezoneIGN"/> Aaron Roberts of ''NintendojoGameZone'' also acknowledged the lack of voice work in the [[cutscene]]s, though wrote that "[t]heit backgroundhas musicno isredeeming quite appropriatequalities" and actually fairlywas enjoyable".not Robertsmuch gavemore the{{sic|then}} a video-game an overall rating of 7commercial".9/10, praising its<ref name="gamezone"exciting/> gameplay and the familiar charm of the M&M's'Nintendojo'' characters", though criticizingcriticized the continue system, whichbelieving heit believedto wasbe "[t]he only real flaw in the game" due to difficulty in obtaining lives. Both ''IGN'' and ''Nintendojo'' noted that the touch screen controls offered by the Nintendo DS version were less precise than the D-pad,<ref name="nintendojo"/> with the former believing that the bottom screen could have instead been used to expand the levels and avoid repetition.<ref name="IGN"/>
==References==
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