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A typical Erlang application is written in the form of a supervisor tree. This architecture is based on a hierarchy of processes in which the top level process is known as a "supervisor". The supervisor then spawns multiple child processes that act either as workers or more, lower level supervisors. Such hierarchies can exist to arbitrary depths and have proven to provide a highly scalable and fault-tolerant environment within which application functionality can be implemented.
Within a supervisor tree, all supervisor processes are responsible for managing the lifecycle of their child processes, and this includes handling situations in which those child processes crash. Any process can become a supervisor by first spawning a child process, then calling <code>erlang:monitor/2</code> on that process. If the monitored process then crashes, the supervisor will receive a message containing a tuple whose first member is the atom <code>'DOWN'</code>. The supervisor is responsible firstly for listening for such messages and
==Concurrency and distribution orientation==
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