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''M&M's Break' Em'' is a [[puzzle video game]] with [[gameplay]] based on that of ''[[Gem Smashers]]'', another puzzle game developed by Frame Studios Interactive. To complete the [[Single-player video game|single-player]] [[Game mechanics#Modes|game mode]], the player must clear a series of [[Level (video games)|level]]s in areas such as a [[forest]], an [[underwater environment]],<ref name="IGN"/> and a tropical island.<ref name="GRYOnline">{{cite web|url=https://www.gry-online.pl/gry/mms-break-em/zd7ea|title=M&M's Break' Em|website=GRYOnline.pl|language=Polish|date=December 10, 2007|access-date=October 23, 2022|url-status=live|archive-url=https://web.archive.org/web/20221023175306/https://www.gry-online.pl/gry/mms-break-em/zd7ea|archive-date=October 23, 2022}}</ref> Areas and levels are chosen from a map, with orange spots representing normal levels and blue spots indicating levels that feature a [[Boss (video games)|boss]], which must be unlocked by completing every normal level in the area. [[Level (video games)#Bonus stage|Extra level]]s, represented by pink spots, can be unlocked by finding hidden keys in other levels.{{sfn|Destination Software|2007|p=7}}
The [[player character]] is one of five different-colored [[M&M's]] (Red, Yellow, Blue, Green, or Orange), which vary in speed and power.<ref name="nintendojo"/>{{sfn|Destination Software|2007|p=6}} The controls are the same regardless of which color is chosen: the M&M constantly moves vertically and bounces off objects, eliminating any [[crystal]]s that match its color and freeing the M&M's trapped inside.<ref name="IGN"/><ref name="nintendojo"/><ref name="gamezone"/> The color of the player's M&M can be changed by bumping into color pots or blocks, which can be hidden,<ref name="nintendojo"/> especially in later levels. In both the [[Game Boy Advance]] and [[Nintendo DS]] versions of the game, the player uses the console's [[D-pad]] to move left and right, with the latter allowing the player to also use the [[Touchscreen|touch screen]] to control their M&M's horizontal movement.<ref name="IGN"/> Pressing the A button or R button speeds up the M&M's movements, while pressing the B button or L button slows
To complete each level, the player must reach the exit door,<ref name="IGN"/> which must first be opened by knocking out every crystal.<ref name="gamezone"/> The player can collect [[power-up]]s with positive or negative effects, such as increasing or decreasing the speed of their M&M or temporarily reversing its controls. Skull blocks must be avoided,<ref name="IGN"/> as bumping into one causes the player to instantly lose a [[Life (video games)|life]].{{sfn|Destination Software|2007|p=8}} The player begins the game with a set number of lives and continues, and once all of them have been used, each loss results in a [[game over]], after which the game can be resumed with only one life. [[Life (video games)#Extra lives|Extra lives]] can be earned by collecting a large number of points.<ref name="nintendojo"/>
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Each level features a [[Time limit|timer]],<ref name="IGN"/> and if the player does not complete the level in time, a bouncing skull begins pursuing their M&M in an attempt to destroy it, which results in the loss of a life.<ref name="gamezone"/>{{sfn|Destination Software|2007|p=8}} Occasionally, a level ends with a battle against a large boss that must be defeated.<ref name="IGN"/><ref name="nintendojo"/> Bosses can only be damaged by colliding with one of its physical aspects, such as an [[anglerfish]]'s lure, while it matches the color of the player's M&M.<ref name="IGN"/>
In addition to the single-player campaign, there is a [[Multiplayer video game#Local multiplayer|local multiplayer]] game mode in which two players compete to break more crystals in two stages.{{sfn|Destination Software|2007|pp=10–11}} This mode requires each player to have their own copy of the game.<ref name="IGN"/><ref name="nintendojo
==Plot==
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