M&M's Break' Em: Difference between revisions

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Reception: (Rephrasing.)
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Critics were also divided on the game's visuals and audio. ''IGN'' offered a more negative response toward these subjects, describing the art as "half-assed" and the [[Sprite (computer graphics)|sprite]]s as "ugly and poorly rendered", in addition to deeming the music and sound effects "barely noticeable". ''IGN'' further noted that every time an M&M is knocked out, it flies toward the screen and briefly obscures the player character, potentially causing the player to lose track of them.<ref name="IGN"/> ''GameZone'' also criticized the graphics and audio, stating that the former were "pretty poor to look at" and referring to the latter as "more of an afterthought than anything", as well as noting an absence of [[voice acting]] for the characters.<ref name="gamezone"/> Nintendojo also acknowledged the lack of voice work in the [[cutscene]]s, though wrote that "[t]he background music is quite appropriate and actually fairly enjoyable".
 
Miscellaneous criticism includedwas directed toward the multiplayer game mode, which ''IGN'' referred to as "not very creative" and criticized for its requirement of multiple [[Nintendo Game Card|game cartridge]]s,<ref name="IGN"/> as well as the game's continue system, which ''Nintendojo'' believed was "[t]he only real flaw in the game" due to difficulty in obtaining lives.<ref name="nintendojo"/> Moreover, ''IGN'' notingnoted that aside from the player character being an M&M, an M&M character appearing on the right of the top screen, and a large image of candy appearing on the bottom screen, the game "has almost nothing to do with M&Ms candy". Moreover, ''IGN'' referred to the game's multiplayer mode as "not very creative" and criticized its requirement of multiple [[Nintendo Game Card|game cartridge]]s.<ref name="IGN"/> ''GameZone'' wrote that the game "has no redeeming qualities" and was "not much more {{sic|then}} a video-game commercial".<ref name="gamezone"/> ''Nintendojo'' criticized the continue system, believing it to be "[t]he only real flaw in the game" due to difficulty in obtaining lives. Both ''IGN'' and ''Nintendojo'' stated that the touch screen controls offered by the Nintendo DS version were less precise than the D-pad,<ref name="nintendojo"/> with the former believing that the bottom screen could have instead been used to expand the levels and avoid repetition.<ref name="IGN"/>
 
==References==