Extreme programming practices: Difference between revisions

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The pairs are not fixed: it's recommended that programmers try to mix as much as possible, so that everyone knows what everyone is doing, and everybody can become familiar with the whole system. This way, pair programming also can enhance team-wide communication. (This also goes hand-in-hand with the concept of Collective Ownership).
=== Planning game === test
The main planning process within Extreme Programming is called the planning game. The planning process is divided into two parts: