High-dynamic-range rendering: Difference between revisions

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{{distinguish|High dynamic range video}}
{{Short description|Rendering of computer graphics scenes by using lighting calculations done in high-dynamic-range}}
[[File:Lost Coast HDR comparison.png|thumb|300px|right|A comparison of the standard fixed-aperture rendering (left) with the HDR rendering (right) in the video game ''[[Half-Life 2: Lost Coast]].'' The HDRR was tone mapped to SDR for broad compatibility with almost all displays.]]