Content deleted Content added
m Replaced VE ref names using RefRenamer |
|||
Line 1:
{{Short description|Volunteer-run Internet chess server}}
{{Use dmy dates|date=
{{infobox website
|name=Free Internet Chess Server (FICS)
Line 16:
=== Internet Chess Server ===
In January 1992, Michael Moore of the [[University of Utah]] and Richard Nash started the first online service facilitating live chess games, the [[Internet Chess Server|American Internet Chess Server]] (commonly known as the Internet Chess Server or ICS). The initial release, accessible via [[telnet]], was hosted at the [[University of Utah]], but over its first two years it moved repeatedly across American universities, with additional servers opening and connecting to each other through Nash's Internet Ratings Server.<ref name="Petroff-2009">{{Cite web |last=Petroff |first=Chris |date=5 March 2009
Sleator's decision to commercialize the ICS was controversial, outraging members who felt the internet should be free and open, or who simply did not want to pay for a service which had been free.<ref name="Hurst-1999">{{Cite book |last=Hurst |first=Sarah |title=Chess on the Web |publisher=Batsford |year=1999 |isbn=9780713485776}}</ref><ref name="The Chicago Chess Player-1995" /> According to journalist Brad Stone, "players lost their tempers and were exiled from the server, opposition groups were formed, lawsuits were threatened, ICC administrators were harassed, and plans to erect alternative servers were formed".<ref name="Stone-2006" /><ref name="Doggers-2024" />
=== Development of a free alternative ===
Several former ICS programmers saw the move as exploiting their work and, on the day its rebranding was announced, they created a mailing list focused on developing an alternative. Work had been in progress, using Nash's original code, since Sleator initially revealed his commercialization plans.<ref name="Petroff-2009" /><ref name="The Chicago Chess Player-1995" /> Several developers contributed, led by Nash, Henrik Gram, David Flynn, and Chris Petroff. The effort led to servers in several places around the world and in the United States, with the latter consolidating to form the Free Internet Chess Server (FICS), launched on
=== Growth and rivalry with ICC ===
After a few months, FICS had 1,500 members.<ref name="Doggers-2024" /> In 1998, the Free Internet Chess Organization (FICS) was organized as a [[nonprofit organization]], although the formal entity was dissolved in 2007.<ref name="gambiter.com">{{Cite web|url=http://gambiter.com/chess/online/Free_internet_chess_server.html|title=Free Internet Chess Server|website=gambiter.com|language=en|access-date=
The two servers used different names for similar features, which were then part of the rivalry. For example, very fast games in which each player only has one or two minutes to make all their moves are called "lightning" on FICS but "bullet" on ICC. The terms became [[Shibboleth|shibboleths]], marking members of each community and derided by the other.<ref name="Doggers-2024" />
Line 32:
==Usage==
[[File:babaschesssmallcrop.jpg|thumb|FICS using BabasChess interface]]
FICS is accessible via [[telnet]] and was text-only by default. Before graphical interfaces, users would see a board created by [[ASCII]] characters, with the lines of the board created by [[Hyphen|hyphens]] and [[Vertical bar|pipes]], and pieces represented by letters.<ref name="Doggers-2024" /> Whereas ICC has dedicated, proprietary graphical interfaces, several have been developed for FICS, with none having official status. The earliest were XICS and [[XBoard]], with subsequent programs including [[XBoard|WinBoard]], BabasChess, Jin, Thief, Raptor, eboard, [[PyChess]], and JavaBoard.<ref name="gambiter.com" /><ref name="Fernández Slezak-2010">{{Cite journal |last1=Fernández Slezak |first1=Diego |last2=Etchemendy |first2=Pablo |last3=Sigman |first3=Mariano |date=2010 |title=Rapid chess: A massive-scale experiment |url=https://sedici.unlp.edu.ar/handle/10915/152631 |journal=High-Performance Computing Symposium (HPC 2010) |language=en}}</ref> Though built with pre-web technology, which typically requires a dedicated client, there are also web-based interfaces. Users can play using an anonymous guest account or register for an account with a username. Registered users can play games rated using the [[Glicko rating system]], with separate ratings based on time control and chess variant.<ref>{{Cite web |author=vek/glickman |title=Vek-splanation of the Glicko Ratings System |url=http://www.freechess.org/Help/HelpFiles/glicko.html |access-date=
Once connected, discussion takes place in a wide number of function-specific or subject-specific chat channels numbered 0 through 255. For example, channel 0 is for administrators only, 1 is for general help, 50 is general chat, and 49 is for tournaments.<ref name="gambiter.com" /> Though based in the US, FICS, like the ICS before it, was notable for its international diversity. Early descriptions of using the servers highlight playing against and talking with people from around the world, which was a rare experience in the 1990s.<ref name="Doggers-2024" />
=== Variants ===
In addition to standard chess, FICS hosts several [[Chess variant|chess variants]], including [[Losing chess|suicide]], [[Losing chess|loser's]], [[Atomic chess|atomic]], wild (including [[chess960]]), [[Bughouse chess|bughouse]], and [[crazyhouse]].<ref name="Hurst-1999" /> It became known for the popularity of its variants and the strength of its variant players. In particular, ''Chess Daily News'' said it is "well-known for featuring the best bughouse and crazyhouse play in the world".<ref>{{Cite web |last=Stewart |first=William |date=
== Relay ==
Line 43:
== Archive ==
All games played by registered users are recorded and made publicly available for free.<ref name="gambiter.com" /> The FICS game archive has been used in academic studies on memory,<ref>{{Cite journal |last1=Nagy |first1=David G. |last2=Török |first2=Balázs |last3=Orbán |first3=Gergő |date=15 October 2020
==See also==
|