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'''Implementation theory''' is an area of research in [[game theory]] concerned with whether a class of [[Mechanism design|mechanisms (or institutions) can be designed]] whose equilibrium outcomes implement a given set of [[normative]] goals or [[Welfare economics|welfare]] criteria.<ref name = "palfrey">Palfrey, Thomas R. "Chapter 61 Implementation Theory." Handbook of Game Theory with Economic Applications, 2002. {{doi|10.1016/S1574-0005(02)03024-2}}.</ref>
 
There are two general types of implementation problems: the economic problem of [[Production (economics)|producing]] and [[Resource allocation|allocating]] [[Public good (economics)|public]] and [[Privateprivate good|private goods]]s and choosing over a finite set of alternatives.<ref name = "maskin">Maskin, Eric. "Implementation Theory." Handbook of Social Choice and Welfare, 2002. {{doi|10.1016/S1574-0110(02)80009-1}}.</ref> In the case of producing and allocating public/private goods, [[Solutionsolution concept|solution concepts]]s are focused on finding [[Dominant Strategy|dominant strategies]].
 
In his paper "Counterspeculation, Auctions, and Competitive Sealed Tenders", [[William Vickrey]] showed that if preferences are restricted to the case of quasi-linear utility functions then the mechanism dominant strategy is dominant-strategy implementable.<ref>Vickrey, William. "Counterspeculation, Auctions, and Competitive Sealed Tenders." The Journal of Finance 16, no. 1 (1961): 8–37. {{doi|10.1111/j.1540-6261.1961.tb02789.x}}. {{JSTOR|2977633}}.
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* A function is '''Bayesian-Nash implementable''' if it is attainable by a mechanism which is Bayesian-Nash-incentive-compatible.
 
See for a recent reference. In some textbooks, the entire field of mechanism design is called '''[[implementation theory]]'''.<ref>Martin J. Osborne & Ariel Rubinstein: A Course in Game Theory (1994).</ref>
 
== See also ==
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{{reflist}}
{{game theory}}
 
[[Category:Game theory]]