Software architecture: Difference between revisions

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== Software architecture style vs. software architecture pattern ==
{{Main article|List of software architecture styles and patterns}}'''Software Architecture Pattern''' refers to a reusable, proven solution to a recurring problem at the system level, addressing concerns related to the overall structure, component interactions, and quality attributes of the system. Software architecture patterns operate at a higher level of abstraction than software [[Software design pattern|design patterns]], solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include [[Circuit breaker design pattern|Circuit Breaker]]. <ref name="O'Reilly Media2">{{Cite book |title=Fundamentals of Software Architecture: An Engineering Approach |publisher=O'Reilly Media |year=2020 |isbn=978-1492043454}}</ref><ref name=":0">{{Cite book |title=Design Patterns: Elements of Reusable Object-Oriented Software |isbn=978-0201633610}}</ref><ref name=":1">{{Cite book |title=Patterns of Enterprise Application Architecture |isbn=978-0321127426}}</ref>
{{Main article|List of software architecture styles and patterns}}
'''Software architecture style''' refers to a high-level structural organization that defines a family of systems, including a vocabulary of components, connector types, constraints on combinations, and semantic models for determining overall system properties. <ref name="O'Reilly Media" />
 
'''Software Architecture Style''' refers to a high-level structural organization that defines the overall system organization, specifying how components are organized, how they interact, and the constraints on those interactions. Architecture styles typically include a vocabulary of component and connector types, as well as semantic models for interpreting the system's properties. These styles represent the most coarse-grained level of system organization. Examples include [[Multitier architecture|Layered Architecture]], [[Microservices]], and [[Event-driven architecture|Event-Driven Architecture]]. <ref name="O'Reilly Media2" /><ref name=":0" /><ref name=":1" />
'''Software architecture pattern''' is a reusable, proven solution to a specific, recurring problem focused on architectural design challenges, which can be applied within various architectural styles. <ref name="O'Reilly Media" />
 
== Anti-patterns ==