Deep Learning Super Sampling: Difference between revisions

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Implementation: +DLSS 4.0
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DLSS 3.5 adds ray reconstruction, replacing multiple denoising algorithms with a single AI model trained on five times more data than DLSS 3. Ray reconstruction is available on all RTX GPUs and first targeted games with [[path tracing]] (aka "full ray tracing"), including ''[[Cyberpunk 2077]]'''s ''[[Phantom Liberty]]'' DLC, ''[[Portal with RTX]]'', and ''[[Alan Wake 2]]''.<ref name="eurogamerdlss35" /><ref name="vergedlss35" />
 
=== DLSS 4.0 ===
DLSS 4.0 was announced at [[Consumer Electronics Show|CES]] 2025 by Nvidia CEO [[Jensen Huang]]. It will feature AI-based Multi Frame Generation to boost frame rates, generating up to three frames per rendered frame.<ref name=":6">{{Cite web |title=NVIDIA Blackwell GeForce RTX 50 Series Opens New World of AI Computer Graphics |url=https://nvidianews.nvidia.com/news/nvidia-blackwell-geforce-rtx-50-series-opens-new-world-of-ai-computer-graphics |access-date=2025-01-07 |website=NVIDIA Newsroom |language=en-us}}</ref> According to Nvidia, this technique will increase performance by up to 800% while retaining low latency with [[Nvidia Reflex]].<ref name=":6" />
 
== Anti-aliasing ==