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==History==
The concept of [[analog video]] compression dates back to 1929, when R.D. Kell in [[United Kingdom|Britain]] proposed the concept of transmitting only the portions of the scene that changed from frame-to-frame. The concept of [[digital video]] compression dates back to 1952, when [[Bell Labs]] researchers B.M. Oliver and
The earliest digital video coding algorithms were either for [[uncompressed video]] or used [[lossless compression]], both methods inefficient and impractical for digital video coding.<ref name="Ghanbari">{{cite book |last1=Ghanbari |first1=Mohammed |title=Standard Codecs: Image Compression to Advanced Video Coding |date=2003 |publisher=[[Institution of Engineering and Technology]] |isbn=9780852967102 |pages=1–2 |url=https://books.google.com/books?id=7XuU8T3ooOAC&pg=PA1}}</ref><ref name="Lea">{{cite book |last1=Lea |first1=William |title=Video on demand: Research Paper 94/68 |date=1994 |publisher=[[House of Commons Library]] |url=https://researchbriefings.parliament.uk/ResearchBriefing/Summary/RP94-68 |access-date=September 20, 2019}}</ref> Digital video was introduced in the 1970s,<ref name="Ghanbari"/> initially using uncompressed [[pulse-code modulation]] (PCM), requiring high [[bitrate]]s around 45{{ndash}}200 [[Mbit/s]] for [[standard-definition]] (SD) video,<ref name="Ghanbari"/><ref name="Lea"/> which was up to 2,000 times greater than the [[telecommunication]] [[Bandwidth (computing)|bandwidth]] (up to 100{{nbsp}}[[kbit/s]]) available until the 1990s.<ref name="Lea"/> Similarly, uncompressed [[high-definition video|high-definition]] (HD) [[1080p]] video requires bitrates exceeding 1{{nbsp}}[[Gbit/s]], significantly greater than the bandwidth available in the 2000s.<ref>{{cite book |last1=Lee |first1=Jack |title=Scalable Continuous Media Streaming Systems: Architecture, Design, Analysis and Implementation |date=2005 |publisher=[[John Wiley & Sons]] |isbn=9780470857649 |page=25 |url=https://books.google.com/books?id=7fuvu52cyNEC&pg=PA25}}</ref>
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