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{{technical|date=January 2025}}
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'''Computer user satisfaction''' is the systematic [[measurement]] and [[evaluation]] of how well a [[computer system]] or [[
Evaluating [[user satisfaction]] helps gauge product stability, track industry trends, and measure overall user
Fields like [[User Interface]] (UI) [[User interface design|Design]] and [[User experience|User Experience]] (UX) [[User experience design|Design]] focus on the direct interactions people have with a system. While UI and UX often rely on separate [[Methodology|methodologies]], they share the goal of making systems more intuitive, efficient, and appealing. By emphasizing these [[design principles]] and incorporating user insights, developers can create systems that meet real-world needs and encourage people to keep using them.
== User Compliance ==
Using findings, [[Product design|product designers]], [[Business analysis|business analysts]], and [[Software engineering|software engineers]] anticipate change
This often creates a [[Positive feedback|positive feedback loop]] and
The satisfaction measurements are often used in industry, [[manufacturing]], or other large [[Organization|organizations]]
Doll and Torkzadeh's (1988) definition of user satisfaction is
== The CUS and the UIS ==
Bailey and Pearson's (1983)
==The problem with the dating of factors==
An early
==The problem of defining ''user satisfaction''==
As none of the [[instruments]] in common use
In the literature, there are two
Several studies have investigated whether or not certain factors influence the UIS
Mullany, Tan, and Gallupe (2006)
User information satisfaction remains an important area of research despite the lack of a clear consensus as to how, or even if, it can be defined and gauged. Further, the presence of conflicting views can be interpreted to imply that due to the complex nature of human psychology, UIS cannot be predicted by singular variables, leaving an open problem for future study as to what method could be predictive of UIS.
==A lack of theoretical underpinning==
Another difficulty with most of these instruments is their lack of theoretical underpinning by [[Psychology|psychological]] or managerial theory. Exceptions to this were the model of web site design success developed by Zhang and von Dran (2000)
==Cognitive style==
A study by Mullany (2006) showed that during the life of a [[system]], satisfaction from users will on average increase in time as the users' experiences with the system increase. Whilst the overall findings of the studies showed only a weak link between the gap in the users' and analysts' [[cognitive style]] (measured using the KAI scales) and user satisfaction, a more significant link was found in the regions of 85 and 652 days into the systems' usage. This link shows that a large absolute gap between user and analyst cognitive styles often yields a higher rate of user dissatisfaction than a smaller gap. Furthermore, an analyst with a more adaptive cognitive style than the user at the early and late stages (approximately days 85 and 652) of system usage tends to reduce user dissatisfaction.
Mullany, Tan, and Gallupe (2006) devised an instrument (the System Satisfaction Schedule (SSS)), which utilizes user-generated factors (that is, almost exclusively
==Future developments==
Currently, some [[Scholar|scholars]] and practitioners are experimenting with other measurement methods and further refinements of the definition for ''satisfaction'' and ''user satisfaction''. Others are replacing structured questionnaires by unstructured ones, where the respondent is asked simply to write down or dictate all the factors about a system
==References==
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