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{{distinguish|Learning pyramid}}
In
Designing for high performance requires considering the restrictions of the memory hierarchy, i.e. the size and capabilities of each component. Each of the various components can be viewed as part of a hierarchy of memories {{math|(''m''<sub>1</sub>, ''m''<sub>2</sub>, ..., ''m<sub>n</sub>'')}} in which each member {{mvar|m<sub>i</sub>}} is typically smaller and faster than the next highest member {{math|''m''<sub>''i''+1</sub>}} of the hierarchy. To limit waiting by higher levels, a lower level will respond by filling a buffer and then signaling for activating the transfer.
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|url=https://archive.org/details/computerhardware0000toyw/page/30
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*
* Main – the system
* On-line mass storage – Secondary storage.
* Off-line bulk storage – Tertiary and Off-line storage.
This is a general memory hierarchy structuring. Many other structures are useful. For example, a paging algorithm may be considered as a level for
==Properties of the technologies in the memory hierarchy==
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