Features new to Windows 11: Difference between revisions

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==Windows 11 on Arm==
In Windows 11 on Arm, CHPE is replaced by ARM64EC (Emulation Compatible), a superset of ARM64 which combines ARM64 and x86 code (32-bit and 64-bit), allowing apps to be incrementally transitiontransitioned from emulated to native.<ref>{{Cite web|last=marswe|date=2023-02-06|title=Arm64EC for Windows 11 apps on Arm|url=https://learn.microsoft.com/en-us/windows/arm/arm64ec|access-date=2023-10-23|website=learn.microsoft.com|language=en-us}}</ref><ref>{{Cite web|last1=Blog|first1=Windows Developer|last2=Sweetgall|first2=Marc|date=2021-06-28|title=Announcing ARM64EC: Building Native and Interoperable Apps for Windows 11 on ARM|url=https://blogs.windows.com/windowsdeveloper/2021/06/28/announcing-arm64ec-building-native-and-interoperable-apps-for-windows-11-on-arm/|access-date=2023-10-23|website=Windows Developer Blog|language=en-US}}</ref> Arm64X binaries were also introduced to support classic Arm64 code and Arm64EC code together.<ref>{{Cite web|last=marswe|date=2022-08-13|title=Arm64X PE Files|url=https://learn.microsoft.com/en-us/windows/arm/arm64x-pe|access-date=2023-10-23|website=learn.microsoft.com|language=en-us}}</ref> Windows 11 added support for [[OpenCL]] 1.2 via CLon12 and [[OpenGL]] 3.3 via GLon12, open source OpenCL and OpenGL implementations on top DirectX 12 via [[Mesa (computer graphics)#Gallium3D|Mesa Gallium]].<ref>{{Cite web|date=2022-03-13|title=State of Windows on Arm64: a high-level perspective|url=https://chipsandcheese.com/2022/03/13/state-of-windows-on-arm64-a-high-level-perspective/|access-date=2023-10-23|website=Chips and Cheese|language=en-US}}</ref><ref>{{Cite web|title=Introducing OpenCL and OpenGL on DirectX|url=https://www.collabora.com/news-and-blog/news-and-events/introducing-opencl-and-opengl-on-directx.html|access-date=2023-10-23|website=Collabora - Open Source Consulting|language=en}}</ref><ref>{{Cite web|title=Deep dive into OpenGL over DirectX layering|url=https://www.collabora.com/news-and-blog/blog/2020/07/09/deep-dive-into-opengl-over-directx-layering/|access-date=2023-10-23|website=Collabora - Open Source Consulting|language=en}}</ref> [[Windows 11 version history#Version 22H2 (2022 Update)|Version 22H2]] updated the [[.NET Framework version history#.NET Framework 4.8.1|.NET Framework]] adding native ARM64 support.<ref>{{Cite web|last=Overfield|first=Tara|date=2022-08-09|title=Announcing .NET Framework 4.8.1|url=https://devblogs.microsoft.com/dotnet/announcing-dotnet-framework-481/|access-date=2023-10-23|website=.NET Blog|language=en-US}}</ref> [[Windows 11 version history#Version 23H2 (2023 Update)|Version 23H2]] added support for vTPM in Hyper-V.<ref>{{Cite web|last1=Langowski|first1=Amanda|last2=LeBlanc|first2=Brandon|date=2023-05-22|title=Announcing Windows 11 Insider Preview Build 25370|url=https://blogs.windows.com/windows-insider/2023/05/22/announcing-windows-11-insider-preview-build-25370/|access-date=2023-10-23|website=Windows Insider Blog|language=en-US}}</ref>
 
==Bundled software==