High-dynamic-range rendering: Difference between revisions

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*[https://web.archive.org/web/20110711112223/http://transporter-game.googlecode.com/files/HDRRenderingInOpenGL.pdf High Dynamic Range Rendering in OpenGL] ([[PDF]])
*[http://www.microsoft.com/whdc/winhec/partners/shadermodel30_NVIDIA.mspx Microsoft's technical brief on SM3.0 in comparison with SM2.0]
*[https://web.archive.org/web/20060113032428/http://www.tomshardware.com/2006/01/13/new_3d_graphics_card_features_in_2006/ Tom's Hardware: New Graphics Card Features of 2006]{{Dead link|date=August 2024 |bot=InternetArchiveBot |fix-attempted=yes }}
*[https://web.archive.org/web/20060421205054/http://users.erols.com/chare/video.htm List of GPU's compiled by Chris Hare]
*[http://www.techpowerup.com/gpudb/ techPowerUp! GPU Database]