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Maxeto0910 (talk | contribs) No edit summary Tags: Visual edit Mobile edit Mobile web edit Advanced mobile edit |
Maxeto0910 (talk | contribs) use proper writing style ("Frame Generation") when referring specifically to DLSS' form of frame generation Tags: Visual edit Mobile edit Mobile web edit Advanced mobile edit |
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=== DLSS 3.0 ===
Augments DLSS 2.0 by making use of [[motion interpolation]]. The DLSS
=== DLSS 3.5 ===
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=== DLSS 4.0 ===
The fourth generation of [[Deep Learning Super Sampling]] (DLSS) was unveiled alongside the [[GeForce 50 series]]. DLSS 4 upscaling uses a new vision [[Transformer (deep learning architecture)|transformer]]-based model for enhanced image quality with reduced ghosting and greater image stability in motion compared to the previous [[convolutional neural network]] (CNN) model.<ref>{{cite web |last1=Leadbetter |first1=Richard |date=January 7, 2025 |title=Hands-on with DLSS 4 on Nvidia's new GeForce RTX 5080 |url=https://www.eurogamer.net/digitalfoundry-2025-hands-on-with-dlss-4-on-nvidias-new-geforce-rtx-5080 |website=Eurogamer |language=en-GB |access-date=January 7, 2025}}</ref> DLSS 4 allows a greater number of frames to be generated and [[Frame interpolation|interpolated]] based on a single traditionally rendered frame. This form of frame generation called Multi-Frame Generation is exclusive to the GeForce 50 series while the [[GeForce 40 series]] is limited to one interpolated frame per traditionally rendered frame. According to Nvidia, this technique will increase performance by up to 800% while retaining low latency with [[Nvidia Reflex]].<ref name=":62">{{Cite web |title=NVIDIA Blackwell GeForce RTX 50 Series Opens New World of AI Computer Graphics |url=https://nvidianews.nvidia.com/news/nvidia-blackwell-geforce-rtx-50-series-opens-new-world-of-ai-computer-graphics |access-date=2025-01-07 |website=NVIDIA Newsroom |language=en-us}}</ref> Nvidia claims that DLSS
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=== Manually upgrading DLSS support ===
Users can manually replace the [[Dynamic-link library|DLLs]] in games to support a newer version of DLSS. DLSS Swapper, an [[open source]] utility, can automatically do this for all installed games.<ref>{{cite web|url=https://www.pcgamer.com/hardware/this-open-source-tool-updates-dlss-to-the-latest-version-in-all-your-games-at-once-and-no-matter-the-launcher/|title=This open source tool updates DLSS to the latest version in all your games at once and no matter the launcher|last=Edser|first=Andy|work=[[PC Gamer]]|date=2024-08-30|accessdate=2025-01-28}}</ref>
== Anti-aliasing ==
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Particularly in early versions of DLSS, users reported blurry frames. Andrew Edelsten, an employee at Nvidia, therefore commented on the problem in a blog post in 2019 and promised that they were working on improving the technology and clarified that the DLSS AI algorithm was mainly trained with 4K image material. That the use of DLSS leads to particularly blurred images at lower resolutions, such as [[Full HD]], is due to the fact that the algorithm has far less image information available to calculate an appropriate image compared to higher resolutions like 4K.<ref>{{Cite web |title=NVIDIA DLSS: Your Questions, Answered |url=https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-your-questions-answered/ |access-date=2024-07-09 |publisher=Nvidia |language=en-us}}</ref>
The use of DLSS
The transformer-based AI updcaling model introduced with DLSS 4 received praise for its improved image quality with regard to increased stability, reduced ghosting, better anti-aliasing, and higher level of detail, as well as its backward compatability and higher training scalability regarding future improvements.<ref>{{Cite news |title=NVIDIA DLSS 4 Transformer Review - Better Image Quality for Everyone |url=https://www.techpowerup.com/review/nvidia-dlss-4-transformers-image-quality/ |archive-url=http://web.archive.org/web/20250128024629/https://www.techpowerup.com/review/nvidia-dlss-4-transformers-image-quality/ |archive-date=2025-01-28 |access-date=2025-01-31 |work=TechPowerUp |language=en}}</ref><ref>{{Cite web |last=Editor |first=Richard Leadbetter Technology |last2=Foundry |first2=Digital |date=2025-01-07 |title=Hands-on with DLSS 4 on Nvidia's new GeForce RTX 5080 |url=https://www.eurogamer.net/digitalfoundry-2025-hands-on-with-dlss-4-on-nvidias-new-geforce-rtx-5080 |access-date=2025-01-31 |website=Eurogamer.net |language=en}}</ref>
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