Deep Learning Super Sampling: Difference between revisions

Content deleted Content added
The term "suite" fits better in this context; see talk page as for why "family" might be confusing.
Tags: Visual edit Mobile edit Mobile web edit Advanced mobile edit
expanded
Tags: Visual edit Mobile edit Mobile web edit Advanced mobile edit
Line 9:
 
In April 2020, Nvidia advertised and shipped an improved version of DLSS named DLSS 2.0 with [[Device driver|driver]] version 445.75. DLSS 2.0 was available for a few existing games including ''Control'' and ''[[Wolfenstein: Youngblood]]'', and would later be added to many newly released games and [[game engine]]s such as [[Unreal Engine]] and [[Unity (game engine)|Unity]].<ref>{{Cite web|date=2021-02-11|title=NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine|url=https://developer.nvidia.com/blog/nvidia-dlss-and-reflex-now-available-for-unreal-engine-4-26/|access-date=2022-02-07|website=NVIDIA Developer Blog|language=en-US}}</ref><ref>{{Cite web|date=2021-04-14|title=NVIDIA DLSS Natively Supported in Unity 2021.2|url=https://developer.nvidia.com/blog/nvidia-dlss-natively-supported-in-unity-2021-2/|access-date=2022-02-07|website=NVIDIA Developer Blog|language=en-US}}</ref> This time Nvidia said that it used the Tensor Cores again, and that the AI did not need to be trained specifically on each game.<ref name="techspot" /><ref name="gamersnexus">{{cite web|url=https://www.gamersnexus.net/news-pc/3572-hw-news-crysis-remastered-ray-tracing-on-amd-nvidia|title=HW News - Crysis Remastered Ray Tracing, NVIDIA DLSS 2, Ryzen 3100 Rumors|date=2020-04-19|access-date=2020-04-19|quote=The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games.|archive-date=2020-09-26|archive-url=https://web.archive.org/web/20200926224142/https://www.gamersnexus.net/news-pc/3572-hw-news-crysis-remastered-ray-tracing-on-amd-nvidia|url-status=dead}}</ref> Despite sharing the DLSS branding, the two iterations of DLSS differ significantly and are not backwards-compatible.<ref name="NVIDIA">Edward Liu, NVIDIA [https://developer.nvidia.com/gtc/2020/video/s22698-vid "DLSS 2.0 - Image Reconstruction for Real-time Rendering with Deep Learning"]</ref><ref name=":1">{{Cite web|title=Truly Next-Gen: Adding Deep Learning to Games & Graphics (Presented by NVIDIA)|url=https://www.gdcvault.com/play/1026184/Truly-Next-Gen-Adding-Deep|access-date=2022-02-07|website=GDC Vault}}</ref>
 
In January 2025, Nvidia stated that there are over 540 games and apps supporting DLSS, and that over 80% of [[Nvidia RTX]] users activate DLSS.<ref>{{Cite web |date=2025-01-16 |title=DLSS enabled by over 80% of GeForce RTX gaming GPU owners, claims Nvidia |url=https://www.pcgamesn.com/nvidia/dlss-80-percent |access-date=2025-01-31 |website=PCGamesN |language=en-US}}</ref>
 
=== Release history ===