Dynamical system simulation: Difference between revisions

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Applications: moving example into article about classical mechanics dynamical simulations
 
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Simulation is also used in computer games and animation and can be accelerated by using a [[physics engine]], the technology used in many powerful [[computer graphics]] [[software]] [[computer program|programs]], like [[3ds Max]], [[Maya (software)|Maya]], [[LightWave 3D|Lightwave]], and many others to simulate physical characteristics. In computer animation, things like [[hair]], [[cloth]], [[liquid]], [[fire]], and [[wiktionary:particles|particles]] can be easily modeled, while the human [[animator]] animates simpler objects. Computer-based dynamic animation was first used at a very simple level in the 1989 [[Pixar]] [[short film]] ''Knick Knack'' to move the fake snow in the snowglobe and pebbles in a fish tank.
 
[[Image:TRUE_Procedural_Animation.gif|right|frame|Animation based on [[piston motion equations]]; the crank is driving the piston, with variations in the speed of rotation, the crank radius, and the rod length.]]
 
==See also==