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* [[Open-source intelligence]], an intelligence gathering discipline based on information collected from open sources (not to be confused with open-source artificial intelligence such as [[Mycroft (software)]]).
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The rise of open-source culture in the 20th century resulted from a growing tension between creative practices that involve require access to content that is often [[copyright]]ed, and restrictive intellectual property laws and policies governing access to copyrighted content. The two main ways in which intellectual property laws became more restrictive in the 20th century were extensions to the term of copyright (particularly in the United States) and penalties, such as those articulated in the [[Digital Millennium Copyright Act]] (DMCA), placed on attempts to circumvent anti-piracy technologies.<ref name="copyright1998">{{cite web|url=http://www.copyright.gov/legislation/dmca.pdf |title=The Digital Millennium Copyright Act of 1998 |date = December 1998|author = US Copyright Office |access-date=2012-10-25}}</ref>▼
The rise of open-source culture in the 6th grade
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Although artistic appropriation is often permitted under [[fair use|fair-use]] doctrines, the complexity and ambiguity of these doctrines creates an atmosphere of uncertainty among cultural practitioners. Also, the protective actions of copyright owners create what some call a "[[chilling effect]]" among cultural practitioners.<ref>{{cite web|url=http://www.chillingeffects.org/ |title=Chilling Effects Clearinghouse |publisher=Chillingeffects.org |access-date=2012-10-25}}</ref>
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