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{{main|Mixed Reality}}
Mixed Reality (MR) blends elements of both Augmented Reality (AR) and Virtual Reality (VR). It enables real-time interaction with both physical and digital objects. HCI research in MR concentrates on spatial computing, real-world object interaction, and context-aware adaptive interfaces.<ref name=milgram1999>{{cite journal|last1=Milgram|first1=Paul|title=Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum|journal=SPIE Proceedings on Telemanipulator and Telepresence Technologies|year=1999|volume=2351|pages=282-292|doi=10.1117/12.197321}}</ref> MR technologies are increasingly applied in education, training simulations, and healthcare, enhancing learning outcomes and user engagement.<ref name=speiginer2015>{{cite journal|last1=Speiginer|first1=Grant|title=Mixed reality in education: A review of current and future trends|journal=Educational Technology Research & Development|year=2015|volume=63|issue=6|pages=855-873|doi=10.1007/s11423-015-9381-7}}</ref>
===Extended Reality (XR)===
{{main|Extended reality}}
Extended Reality (XR) is an umbrella term encompassing AR, VR, and MR, offering a continuum between real and virtual environments. Research investigates user adaptability, interaction paradigms, and ethical implications of immersive technologies.<ref name=milgram1994>{{cite journal|last1=Milgram|first1=Paul|title=A Taxonomy of Mixed Reality Visual Displays|journal=IEICE Transactions on Information and Systems|year=1994|volume=77|issue=12|pages=1321-1329}}</ref> Recent studies highlight how AI-driven personalization and adaptive interfaces improve the usability of XR applications.<ref name=buhalis2022>{{cite journal|last1=Buhalis|first1=Dimitrios|last2=Karatay|first2=Natali|title=Extended reality (XR) and artificial intelligence (AI) revolutionizing the hospitality industry|journal=Journal of Hospitality & Tourism Research|year=2022|volume=46|issue=3|pages=489-508|doi=10.1177/10963480211037322}}</ref>
===Social computing===
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