Human–computer interaction: Difference between revisions

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{{main|Extended reality}}
Extended Reality (XR) is an umbrella term encompassing AR, VR, and MR, offering a continuum between real and virtual environments. Research investigates user adaptability, interaction paradigms, and ethical implications of immersive technologies.<ref name=milgram1994>{{cite journal|last1=Milgram|first1=Paul|title=A Taxonomy of Mixed Reality Visual Displays|journal=IEICE Transactions on Information and Systems|year=1994|volume=77|issue=12|pages=1321-1329}}</ref> Recent studies highlight how AI-driven personalization and adaptive interfaces improve the usability of XR applications.<ref name=buhalis2022>{{cite journal|last1=Buhalis|first1=Dimitrios|last2=Karatay|first2=Natali|title=Extended reality (XR) and artificial intelligence (AI) revolutionizing the hospitality industry|journal=Journal of Hospitality & Tourism Research|year=2022|volume=46|issue=3|pages=489-508|doi=10.1177/10963480211037322}}</ref>
 
===Accessibility===
{{main|Accessibility}}
Accessibility in Human-Computer Interaction (HCI) focuses on designing inclusive digital experiences, ensuring usability for people with diverse abilities. Research in this area is related to assistive technologies, adaptive interfaces, and universal design principles.<ref name=lazar2017>{{cite book|last1=Lazar|first1=Jonathan|title=Research Methods in Human-Computer Interaction|year=2017|publisher=Morgan Kaufmann|isbn=978-0128053904}}</ref> Studies indicate that accessible design benefits not only people with disabilities but also enhances usability for all users.<ref name=shinohara2011>{{cite journal|last1=Shinohara|first1=Kristen|last2=Wobbrock|first2=Jacob O.|title=In the shadow of misperception: Assistive technology use and social interactions|journal=Proceedings of the SIGCHI Conference on Human Factors in Computing Systems|year=2011|pages=705-714|doi=10.1145/1978942.1979044}}</ref>
 
===Social computing===