Content deleted Content added
Tags: Mobile edit Mobile web edit Advanced mobile edit |
Tags: Mobile edit Mobile web edit Advanced mobile edit |
||
Line 60:
As many Game Boy Advance games use the M4A Engine (informally called "Sappy Driver" and officially known as "MusicPlayer2000" or MP2k) for music, the program SapTapper can be used to hack Game Boy Advance music data. Various other utilities were created to work with the engine such as [https://web.archive.org/web/20160306150654/http://www.pokemonhackersonline.com/showthread.php?t=120-Wataru-Kun-s-Ultimate-Pok-mon-Music-Hacking-Guide Sappy 2006]. Another instance of the same engine being used between games is on the Nintendo 64 where most games use the same format; albeit with different sound banks for each game. A utility known as the [https://github.com/jombo23/N64-Tools/tree/master/N64MidiTool N64 Midi Tool] was created to edit the sequences that the majority of Nintendo 64 games use, however it does not cover first-party N64 titles that use a slightly different engine such as ''[[Super Mario 64]]''.
On the Sega Mega Drive (Genesis), several games made for the system had its music and sound effects created under a single sound engine commonly known as "SMPS" (also known as "Sound-Source" by some developers), which has been offered in both [[Motorola 68000|68000]] and [[Zilog Z80|Z80]]-based versions.<ref>{{cite web|url=https://vgmpf.com/Wiki/index.php?title=Mega_Drive/Genesis_Sound_Driver_List#Sega|title=Mega Drive/Genesis Sound Driver List|website=Video Game Music Preservation Foundation}}</ref><ref name="smps">{{cite web|url=http://segaretro.org/SMPS|title=SMPS|website=Sega Retro}}</ref>
===ROM expansion===
|