Content deleted Content added
case fix |
added HCI's real world applications with citation |
||
Line 12:
The [[Association for Computing Machinery]] (ACM) defines human–computer interaction as "a discipline that is concerned with the design, evaluation, and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them".<ref name="ACM SIGCHI"/> A key aspect of HCI is user satisfaction, also referred to as End-User Computing Satisfaction. It goes on to say:
"Because human–computer interaction studies a human and a machine in communication, it draws from supporting knowledge on both the machine and the human side. On the machine side, techniques in [[computer graphics]], [[operating system]]s, [[programming language]]s, and development environments are relevant. On the human side, [[communication theory]], [[graphic design|graphic]] and [[industrial design]] disciplines, [[linguistics]], [[social science]]s, [[cognitive psychology]], [[social psychology]], and [[human factors]] such as [[computer user satisfaction]] are relevant. And, of course, engineering and design methods are relevant."<ref name="ACM SIGCHI" /> HCI ensures that humans can safely and efficiently interact with complex technologies in fields like aviation and healthcare.<ref>{{Cite journal |last=Carroll |first=Meredith |last2=Dahlstrom |first2=Nicklas |date=2021-04-21 |title=Human Computer Interaction on the Modern Flight Deck |url=https://www.tandfonline.com/doi/full/10.1080/10447318.2021.1890495 |journal=International Journal of Human–Computer Interaction |language=en |volume=37 |issue=7 |pages=585–587 |doi=10.1080/10447318.2021.1890495 |issn=1044-7318}}</ref>
Due to the multidisciplinary nature of HCI, people with different backgrounds contribute to its success.
|