Human–computer interaction: Difference between revisions

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===Virtual reality (VR)===
{{main|Virtual reality}}
Virtual reality (VR) creates a fully immersive digital environment, allowing users to interact with computer-generated worlds through sensory input devices. Research focuses on user presence, interaction techniques, and cognitive effects of immersion.<ref name=slater2009>{{cite journal|last1=Slater|first1=Mel|title=Place Illusion and Plausibility Can Lead to Realistic Behavior in Immersive Virtual Environments|journal=Philosophical Transactions of the Royal Society B|year=2009|volume=364|issue=1535|pages=3549-3557|doi=10.1098/rstb.2009.0138|hdl=2445/53086|hdl-access=free}}</ref> A key area of study is the impact of VR on cognitive load and user adaptability, influencing how users process information in virtual spaces.<ref name=cummings2016>{{cite journal|last1=Cummings|first1=James J.|last2=Bailenson|first2=Jeremy N.|title=How immersive is enough? A meta-analysis of the effect of immersive technology on user presence|journal=Media Psychology|year=2016|volume=19|issue=2|pages=272-309|doi=10.1080/15213269.2015.1015740}}</ref>
 
===Mixed reality (MR)===