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Does anyone know if there is a citation for the anecdote of using self-mod code as a copy protection technique on the Apple II? I remember reading about it somewhere 20 years ago when I was 'into' the Apple II in high school (back when "20 megabytes" was considered "really in-humanly humungously big" LOL) [[User:Jimw338|Jimw338]] ([[User talk:Jimw338|talk]]) 21:35, 14 March 2013 (UTC)
:Don't know about Apple II, but I hae one PC game that used self-mod as copy protection. One had to käy in sequence from The manual and If it was correct The software rewrote some instructiins so that The program would run. The reason I sound it was because I had copied disk and no manual. Used assembler debugger to check what was going on and found that self modifing codes. Bypassed IT and The game functioned like it should. [[Special:Contributions/217.140.200.97|217.140.200.97]] ([[User talk:217.140.200.97|talk]]) [[Special:Contributions/217.140.200.97|217.140.200.97]] ([[User talk:217.140.200.97|talk]]) 20:06, 9 April 2025 (UTC)
== Really bad ==
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