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===Mixed reality (MR)===
{{main|Mixed reality}}
Mixed reality (MR) blends elements of both augmented reality (AR) and virtual reality (VR). It enables real-time interaction with both physical and digital objects. HCI research in MR concentrates on spatial computing, real-world object interaction, and context-aware adaptive interfaces.<ref name=milgram1999>{{cite book|last1=Milgram|first1=Paul|editor-first1=Hari |editor-last1=Das |chapter=Augmented reality: A class of displays on the reality-virtuality continuum |date=1995 |title=Telemanipulator and Telepresence Technologies|journal=SPIE Proceedings on Telemanipulator and Telepresence Technologies|volume=2351|pages=282–292|doi=10.1117/12.197321|bibcode=1995SPIE.2351..282M }}</ref> MR technologies are increasingly applied in education, training simulations, and healthcare, enhancing learning outcomes and user engagement.<ref name=speiginer2015>{{cite journal|last1=Speiginer|first1=Grant|title=Mixed reality in education: A review of current and future trends|journal=Educational Technology Research & Development|year=2015|volume=63|issue=6|pages=855–873|doi=10.1007/s11423-015-9381-7|doi-broken-date=14 April 2025 }}</ref>
===Extended reality (XR)===
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