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'''''Rhye's and Fall of Civilization''''' ('''''RFC''''') is a "fan scenario"<ref name="2kbts">{{cite web |url=http://www.2kgames.com/civ4/beyondthesword/ |title=2K Games – ''Beyond the Sword'' |accessdate=30 May 2010}}</ref> ([[Mod (video gaming)|mod]]) for the [[2005 in video gaming|2005]] computer game ''[[Civilization IV|Sid Meier's Civilization IV]]''. It is an 'Earth simulator' that uses a variety of scripted events to mirror history much more closely than a typical game of ''Civilization''. The name of the scenario references its core feature—the dynamic "Rise and Fall" of civilizations through time—and its creator, Gabriele Trovato, known as "Rhye" in the forums community.
 
A version of the scenario was included in the second official [[expansion pack]], ''[[Civilization IV: Beyond the Sword]]''. It is the second most popular ''Civilization IV'' mod (after ''Fall from Heaven 2'') by number of downloads on Civilization Fanatics Center, a large ''Civilization'' fan website.<ref name="civfanaticsdownloads">{{cite web |url=http://forums.civfanatics.com/downloads.php |title=CivFanatics – Downloads Database |accessdate=30 May 2010}}</ref>
 
==Development==
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''Rhye's and Fall of Civilization'' is also designed to simulate the drastic impact that the arrival of Europeans had in the [[New World]]. Upon sailing any unit from Europe to the Americas, the player is instantly granted several military units to simulate the exploits of the Spanish conquistadors. This also spawns a plague exclusively amongst the Amerindian civilizations to simulate smallpox. Unless they are destroyed by the conquistadors, Mesoamerican civilizations such as the [[Aztecs]] and the [[Mayans]] typically become vassals to colonial powers, including Spain, France, England, and [[Portugal]]. English expansion in North America usually comes to an end when the territory changes to that of [[United States|America]] in 1776 AD although it is possible to maintain a presence in Canada.
 
Besides the typical victory conditions in the game, every civilization has another victory option – Unique Historical Victories. These usually include three historical achievements that the nation managed or attempted. For example, Rome's Unique Historical Victory is to have a barracks, amphitheatre and aqueduct in 5 cities by 200 AD, emulate (at least) the reaches of the [[Western Roman Empire]] by 450 AD, and never lose any city to barbarians by 1000 AD. Upon completing two Unique Historical Victories, a Triumphal Arch is built in the capital which increases military unit production, and a new golden age starts.
 
Once three civilizations discover the "Nationalism" technology, World Congresses will occur once every 25 turns. Major nations are invited to participate. Each civilization has the opportunity to choose from a list of cities which they would like to occupy; the others then vote yes, no or abstain. For the city to change control, there must simply be more "yes" than "no" votes, and the change takes place instantaneously. If a city controlled by a human is voted to be handed over, the player can either comply or refuse the decision; refusing may mean war with nations who voted "yes." World Congresses end once the United Nations has been built.
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Until the research of Nationalism, civilizations are able to hire mercenary units, and also lend out their own units. In order to hire a mercenary unit, a lump sum of gold is required to be paid, and you must also pay a maintenance cost for the unit, as for other military units. Typically, the more experienced a unit is, the more gold it costs to hire, and hiring out a more experienced unit also increases gold received. Mercenary units have a civilization's name (or a barbarian city's name) attached as a prefix e.g. Thracian Crossbowman or Egyptian Swordsman. A unit being hired out can be recalled at any time, arriving in the civilization's capital three turns after it is recalled.
 
Two large and many small changes were made to the [[technology tree]]. The relationships between Civil Service, Constitution, Military Tradition, and Nationalism were completely rearranged so that Music and Military Tradition were no longer "dead end" technologies and Civil Service was now an optional prerequisite, rather than an absolute one, for many later-era technologies. The relationships between Gunpowder, Chemistry, and Military Science were also rearranged so that Military Science was no longer a "dead-end" technology. Numerous buildings, units, civics, religions, etc. had their prerequisites altered, and some became obsolete with different technologies as well; Monuments, for example, became obsolete with Calendar instead of Astronomy.
 
==Reception==