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A number of side missions can be found and initiated from within the open world, such as "Paris Stories", which require the player to assist a [[Non-player character|non-playable character]] (usually a [[historical figure]]) with a minor problem; "Murder Mysteries", in which the player investigates various murder scenes, collecting clues and interrogating witnesses to determine the culprit; and "[[Nostradamus]] Enigmas", a series of cryptic riddles that lead the player to different artifacts, which can be used to unlock a special reward. Players can also find a number of collectibles scattered around Paris, including treasure chests, [[cockade]]s, and artifacts, which provide various rewards, typically in the form of new gear or cosmetic options.[[File:Assassin's Creed Unity screenshot.jpg|thumb|left|''Assassin's Creed Unity'' features a crowd system that allows more than 30,000 [[non-playable character]]s to appear on-screen simultaneously.<ref>{{cite web|url=https://www.gamespot.com/articles/assassins-creed-unity-can-support-crowds-of-30-000/1100-6421542/|title=Assassin's Creed Unity Can Support Crowds of 30,000, Will Have More Customization Than Assassin's Creed IV|first=Alex|last=Newhouse|work=[[GameSpot]]|date=August 6, 2014|access-date=August 13, 2020|archive-date=November 11, 2020|archive-url=https://web.archive.org/web/20201111222358/http://www.gamespot.com/articles/assassins-creed-unity-can-support-crowds-of-30-000/1100-6421542/|url-status=live}}</ref>]]''Unity''<nowiki/>'s combat system was greatly refined over previous entries in the series, with [[fencing]] being used as an inspiration for the new system. The stealth system also saw several improvements with the addition of new features like manual crouching and the Phantom Blade, a variation of the series' signature Hidden Blade which doubles as a silent [[crossbow]].<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147115-16&ct=tcm:148-76770-32|title=Assassin's Creed Unity DevBlog – Combat with Alex Pedneault|publisher=Assassin's Creed|date=June 10, 2014|access-date=June 12, 2014|archive-date=June 14, 2014|archive-url=https://web.archive.org/web/20140614141046/http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147115-16&ct=tcm:148-76770-32|url-status=live}}</ref> Furthermore, the linear assassination missions from previous ''Assassin's Creed'' games were abandoned in favor of a new "Black Box" design, which offers more freedom to the player in how they go about eliminating their target; the player can explore the environment to find different entry points or possibly helpful distractions, allowing them to choose the approach that best suits them. For navigation, the game introduces new "Free-run up" and "Free-run down" commands to make it easier for the player to scale buildings in either direction, allowing them to make controlled ascents and descents at will.<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147127-16&ct=tcm:148-76770-32|title=Assassin's Creed Unity DevBlog – Navigation with Max Spielberg|publisher=Assassin's Creed|date=June 11, 2014|access-date=June 12, 2014|archive-date=June 15, 2014|archive-url=https://web.archive.org/web/20140615160028/http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147127-16&ct=tcm:148-76770-32|url-status=live}}</ref> With the updated, larger crowds, new interactions with them are also available. The crowd regularly presents many activities, appearing organically, that the player can choose to engage in or not. Examples include scaring a group of bullies by pulling out a weapon, "settling" a fight between two civilians by killing one of them, or chasing down a thief who has just pick pocketed somebody.<ref name="GITenThings" />
For the first time in the series, the player character, [[Arno Dorian]], presents a unique set of abilities that can be upgraded through a [[skill tree]] system, enabling the player to assign points earned through gameplay to improve Arno's skills in stealth, melee, and ranged combat, as well as his health.<ref>{{cite web |last1=Hawkins |first1=Josh |date=November 17, 2014 |title=Assassin's Creed Unity Character Customization – Outfits, Boosts and Equipment |url=http://www.primagames.com/games/assassins-creed-unity/tips/assassins-creed-unity-character-customization-outfits-boosts-and-equipment |access-date=November 30, 2014 |website=[[Prima Games]] |archive-date=December 4, 2014 |archive-url=https://web.archive.org/web/20141204015943/http://www.primagames.com/games/assassins-creed-unity/tips/assassins-creed-unity-character-customization-outfits-boosts-and-equipment |url-status=live }}</ref> Players are also able to customise Arno's weapons, armor and equipment to further complement their individual style of play.<ref>{{cite web |title=Assassin's Creed Unity: Customize Arno's Skills & Gear |url=http://assassinscreed.ubi.com/en-us/games/assassins-creed-unity/customize-arno/index.aspx |access-date=December 1, 2014 |website=assassinscreed.ubi.com |publisher=Ubisoft |archive-date=December 12, 2014 |archive-url=https://web.archive.org/web/20141212230050/http://assassinscreed.ubi.com/en-US/games/assassins-creed-unity/customize-arno/index.aspx |url-status=live }}</ref> The quality of these items is indicated by their level, which can be a maximum of 5 (in the case of legendary gear). Players also have a wider selection of weapons available, including swords, axes, spears, rifles, pistols and throwable items, such as smoke bombs.<ref>[http://m.au.ign.com/wikis/assassins-creed-5-unity/Weapons "Weapons"]. ''[[IGN]]''. Retrieved July 3, 2015.</ref> The ''Dead Kings'' expansion introduces an additional weapon: the Guillotine
Like most previous ''Assassin's Creed'' titles, the game features an in-game economy system, which primarily revolves around the Café Théâtre, a former intelligence gathering front for the Assassins which has fallen into ruin and serves as Arno's main headquarters during the story. The player can renovate the Café by investing in upgrades, which change the building's interior and unlock new rooms, including a secret passage to the Assassins' underground hideout. The Café also functions as a passive business, producing revenue in the background which is deposited in a chest for Arno to collect; the more renovated the Café is, the more money it earns. Players can further increase their income by completing Café-related missions and purchasing additional taverns around Paris.
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