Native (computing): Difference between revisions

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[[Cross-platform software]] can run on multiple processors although possibly requiring it to be re-built for different target systems.
 
For example, games for a [[Game Boy]] (typically distributed as a [[ROM cartridge|cartridge]]), generally run natively on a Game Boy which is relatively incompatible with other computer platforms.<ref>{{Cite web|url=http://www.computinghistory.org.uk/det/4033/Nintendo-Game-Boy/|title=Nintendo Game Boy - Game Console - Computing History|website=www.computinghistory.org.uk|access-date=2019-11-22}}</ref> To run such a game on another processor is via, software that emulates the Game Boy hardware is required.<ref>{{Cite web|url=https://www.howtogeek.com/347530/the-importance-of-emulation-for-games-preservation/|title=Why Are Video Game Emulators So Important? (Because They Preserve Our History)|last=Pot|first=Justin|website=How-To Geek|language=en-US|access-date=2019-11-22}}</ref> In general, emulation incurs significant runtime speed degradation.<ref>{{Cite web|url=https://www.makeuseof.com/tag/how-does-emulation-work/|title=How Does Emulation Work and Why Is It So S
|website=MakeUseOf|language=en-US|access-date=2018-11-22}}</ref>