Snowball (programming language): Difference between revisions

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Added more up to date references and links to the Snowball GitHub page, along with more information about Snowball's recent usage/status. Added citations to previously uncited assertions.
remove red link; Lovins article is enough
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The name Snowball was chosen as a tribute to the [[SNOBOL]] programming language, "with which it shares the concept of string patterns delivering signals that are used to control the flow of the program."<ref name=":0" /> The creator of Snowball, [[Martin Porter|Dr. Martin Porter]], "toyed with the idea of calling it 'strippergram,'" because it "effectively provides a 'suffix STRIPPER GRAMmar.'"<ref name=Snowball-HomePage/>
 
The Snowball compiler translates a Snowball script (an .sbl file) into program in [[thread safety|thread-safe]] [[ANSI C]], [[Java (programming language)|Java]], Ada, C#, Go, Javascript, Object Pascal, Python or Rust.<ref name=":1">{{Cite web |last=Porter |first=Martin |title=Snowball: Quick introduction |url=http://snowball.tartarus.org/texts/quickintro.html |access-date=May 4, 2025}}</ref><ref name=":2">{{Cite web |date=March 27, 2025 |title=Snowball README |url=https://github.com/snowballstem/snowball# |access-date=May 4, 2025}}</ref> For ANSI C, each Snowball script produces a program file and corresponding header file (with .c and .h extensions).<ref name=":1" /> The Snowball compiler checks the consistency of its script, and this check was used to discover a [[typo]] in a seminal academic paper by [[Julie Beth Lovins|Dr. Julie Beth Lovins,]] notable computational linguist and creator of the [[Lovins Stemming Algorithm]], which had remained undetected for 30 years.<ref>{{Cite web|url=http://snowball.tartarus.org/algorithms/lovins/festschrift.html|title=Lovins revisited|website=snowball.tartarus.org |author1=Martin Porter |access-date=6 August 2024 |date=December 2001}}</ref>
 
The basic [[datatype]]s handled by Snowball are strings of characters, signed integers, and boolean [[truth value]]s, or more simply strings, integers and booleans. Snowball's characters are either 8-bit wide, or 16-bit, depending on the mode of use. In particular, both [[ASCII]] and [[UTF-16|16-bit Unicode]] are supported.<ref name=":0" /> Like the [[SNOBOL programming language]], the flow of control in Snowball is arranged by the implicit use of signals (each statement returns a true or false value), rather than the explicit use of constructs such as if, then, and break found in [[C (programming language)|C]] and many other programming languages.<ref name=":0">[http://snowball.tartarus.org/compiler/snowman.html "Snowball Manual"], Martin Porter, web page. Retrieved 2 September 2014.</ref>