Human–computer interaction: Difference between revisions

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===Mixed reality (MR)===
{{main|Mixed reality}}
Mixed reality (MR) blends elements of both augmented reality (AR) and virtual reality (VR). It enables real-time interaction with both physical and digital objects. HCI research in MR concentrates on spatial computing, real-world object interaction, and context-aware adaptive interfaces.<ref name=milgram1999>{{citeCite journal book|last1last=Milgram |first1first=Paul |editor-first1last2=HariTakemura |editor-last1first2=DasHaruo |chapterlast3=Utsumi |first3=Akira |last4=Kishino |first4=Fumio |date=1995 |title=Augmented reality: Aa class of displays on the reality-virtuality continuum |dateurl=1995https://www.researchgate.net/profile/Paul-Milgram/publication/228537162_Augmented_reality_A_class_of_displays_on_the_reality-virtuality_continuum/links/0c96052ade63de29c0000000/Augmented-reality-A-class-of-displays-on-the-reality-virtuality-continuum.pdf |title=Telemanipulator and Telepresence Technologies|journal=SPIE Proceedings on Telemanipulator and Telepresence Technologies|volume=2351|pages=282–292 |doi=10.1117/12.197321|bibcode=1995SPIE.2351..282M }}</ref> MR technologies are increasingly applied in education, training simulations, and healthcare, enhancing learning outcomes and user engagement.<ref name=speiginer2015>{{cite journal|last1=Speiginer|first1=Grant|title=Mixed reality in education: A review of current and future trends|journal=Educational Technology Research & Development|year=2015|volume=63|issue=6|pages=855–873|doi=10.1007/s11423-015-9381-7|doi-broken-date=14 April 2025 }}</ref>
 
===Extended reality (XR)===